Ok when the player fully levels their upgrade (Currently to 50), the upgrade is still there, but doesnt do anything but eat money. Now I know this is a problem with requirements, but I have no idea how to set it up to detect that the upgrade has hit level 50 (It all is contained in one upgrade), and stop displaying the picture.
Riney#6948 on Discord.
Riney on Steam (
Steam)
@RineyCat on Twitter
-- Updated as of December 2021 --
An artist's depiction of an Extended Unit Death
I believe it would look a little something like this:
Show
Less Than
Count Upgrade [UPGRADE_NAME] Queued or Better
Constant 50
That pretty much says "Show only when the upgrade is less than 50 or when it is 50 and isn't queued."
At least that's what it looks like to me.
I havent tried that combination yet, brb.
Simply put, I got one upgrade of it, and then it disappeared.
Riney#6948 on Discord.
Riney on Steam (
Steam)
@RineyCat on Twitter
-- Updated as of December 2021 --
An artist's depiction of an Extended Unit Death
Strange, that sounds like the effect you would get if you set the constant to "1."
Did it disappear in the queue or when the upgrade completed?
Id have to change the time for the upgrade, right now im tired as hell so Ill do it tomorrow, but its instant right now.
Riney#6948 on Discord.
Riney on Steam (
Steam)
@RineyCat on Twitter
-- Updated as of December 2021 --
Alright you got me on the right track Roy, after tinkering with it for about an hour I finally figured it out.
Show
And
Not
Count Upgrade Armor Queued (Makes the upgrade disappear if its being made)
Not
Less Than or Equal To
Constant 50
Count Upgrade Armor Complete (Makes the upgrade disappear after 50 uses)
Thanks again.
Edit: AND THEN I found a better way.
Show
And
Not
Count Upgrade Damage Queued
Not Equal to
Constant 50
Count Upgrade Damage Completed
Bwahaha ;D
Post has been edited 3 time(s), last time on Jan 27 2011, 8:31 pm by Riney.
Riney#6948 on Discord.
Riney on Steam (
Steam)
@RineyCat on Twitter
-- Updated as of December 2021 --