Staredit Network > Forums > SC2 Custom Maps > Topic: [RMA] Random Micro Arena!
[RMA] Random Micro Arena!
Jan 19 2011, 8:31 am
By: payne  

Jan 19 2011, 8:31 am payne Post #1

:payne:




Credits: Aalleecc, avgnerd, LooKe, payne, Rahab, Soga & shmeeps


Map specifications/features:
-> Players: 2-6 (Full House not required)
-> Unlocked and Open Source
-> Currently 47 combos
-> "Quick-Win" system
-> Tie-breaker system
-> 7 points to victory
-> Surrender system
-> Tips for newbies
-> Request system
-> Tag system
-> Custom UI


Combos:
- 6 Zealots + 4 Stalkers + 2 Sentries
- 6 Stalkers + 4 Sentries
- 6 Hydralisks + 3 Banelings + 8 Zerglings
- 6 Marauders + 12 Zerglings
- 12 Reapers + 8 Marines
- 12 Marines + 4 Dark Templars + 1 Sentry
- 1 High Templar + 8 Hydralisks + 8 Drones
- 6 Zealots + 4 Dark Templars + 3 Sentries
- 3 Roaches + 6 Hydralisks + 1 Infestor
- 6 High Templars
- 6 Infestors
- 2 Tanks (w/o Siege) + 4 Ghosts
- 4 Tanks + 1 SCV
- 2 Immortals + 3 Stalkers + 1 Sentry
- 1 Queen + 5 Banelings + 6 Hydralisks
- 1 Queen + 1 Ultralisk + 6 Hydralisks
- 1 Thor + 6 Hellions
- 1 Colossus + 6 Sentries
- 4 Marauders + 5 Marines + 1 Ghost + 1 Phoenix
- 6 Zealots + 1 Archon + 2 Stalkers
- 15 SCVs + 2 Ghosts + 1 Tank
- 3 SCvs + 7 Vikings
- 1 Tank (w/o Siege) + 1 Raven (w/o Seeker Missile) + 2 Marauders + 4 Marines
- 2 High Templars + 2 Archons + 2 Sentries
- 4 Stalkers + 4 Zealots + 1 Phoenix
- 7 Stalkers + 7 SCVs
- 6 Banelings (w/ Speed) + 2 Archons + 1 Sentry
- 42 Zerglings
- 1 Queen + 10 Roaches
- 16 Banelings + 6 Overlords + 1 Queen
- 11 Hydralisks + 5 Overlords
- 2 Queens + 2 Banelings + 6 Zealots + 6 Zerglings
- 2 Tanks (w/o Siege) + 5 Zealots
- 6 Roaches + 4 Stalkers
- 12 Marines + 4 Zealots
- 2 Sentries + 3 Roaches + 6 Hydralisks
- 3 Lurkers + 12 Zerglings
- 1 Aberration + 12 Infested Civilians + 2 Overlords + 1 Infestor
- 3 SCVs + 6 Goliaths
- 8 Marines + 5 Medics
- 8 Vultures
- 1 Science Vessel + 4 Tanks (w/o)
- 6 Hydralisks + 3 Medics
- 3 Infestors + 2 High Templars
- 1 Ultralisk + 2 Archons + 1 Overlord
- 2 Ultralisks + 2 Queens
- 2 Goliaths + 2 Vikings + 1 Science Vessel
- 3 Corruptors + 8 Hydralisks
- 3 Vultures + 2 Tanks
- 6 Queens + 6 Medics
- 4 Stalkers + 1 Science Vessel + 1 Ghost
- 4 Aberrations + 2 Infestors
- 2 Vultures + 1 Raven + 6 Marines
- 1 Karass + 1 Immortal


Custom units:
- Reaper's jump ability disabled
- Scan costs 50 energy
- Disabled Zergling's ability to morph into Baneling
- Stalkers cannot Blink outside of the arena
- Colossus cannot walkout outside of the arena
- Duplicated Tank: one has Siege Mode, the other one doesn't
- Roaches can move while burrowed
- Raven doesn't have the Seeker Missile ability
- Zealots have Charge ability
- Duplicated Banelings for Speed upgrade
- All spellcasters start at custom initial energy
- All mechs are free to repair
- Corruptors can't morph into Brood Lords




Attached map on January 19th 2011.
Version 1.13


Unit Combos for this version

I will not update the map below as new version are published, but I will try to keep the list of combos updated. The list in this collapsed box is simply there for reference if ever you decide to download the attached map.

Attachments:
Random Micro Arena.SC2Map
Hits: 5 Size: 503.43kb

Post has been edited 5 time(s), last time on Jan 21 2011, 10:51 am by payne.



None.

Feb 20 2011, 7:59 pm Gizmo_mcS Post #2



hey is this in EU ?



None.

Feb 20 2011, 10:28 pm payne Post #3

:payne:

Quote from Gizmo_mcS
hey is this in EU ?
No it isn't.
It's a bit buggy right now, and school's mostly preventing me from bug-fixing it.
:/



None.

Feb 22 2011, 8:46 pm Gizmo_mcS Post #4



need any help ? xp



None.

Feb 23 2011, 2:29 am payne Post #5

:payne:

Quote from Gizmo_mcS
need any help ? xp
If you're willing to seak out for the bugs that I left in there, go for it.
Just confirm me you do want to do so. ;)



None.

Feb 24 2011, 11:44 am Gizmo_mcS Post #6



Quote from payne
Quote from Gizmo_mcS
need any help ? xp
If you're willing to seak out for the bugs that I left in there, go for it.
Just confirm me you do want to do so. ;)

sure i can try find and fix some bugs



None.

Feb 24 2011, 4:33 pm payne Post #7

:payne:

Quote from Gizmo_mcS
Quote from payne
Quote from Gizmo_mcS
need any help ? xp
If you're willing to seak out for the bugs that I left in there, go for it.
Just confirm me you do want to do so. ;)

sure i can try find and fix some bugs
http://www.mediafire.com/?8gzzqtf6aifkaw7

Here you go. :)

Current problem that needs to get solved: the buttons appearing in the custom UI at the top right aren't always the ones that should be visible.

Here are some basic informations about how the map's trigger works:
- First of all, "Generate" runs and generate random combos for everyone.
- Then whenever a unit is killed, it checks if there is one of the players in the arena that doesn't own any units.
- If there is a player who doesn't have any units left, it'll check if there are any units in the Waiting Areas of his team.
- If there are units in this Waiting Area, they are sent to the field. If not, the opponent's team just won one round.
- The rule that dictate how tags are working is simple: only one tag per team per round. Once it is used, the tag buttons disappear for all the players of the team and a red Cancel-button image appear with a tooltip "Only one tag per round."
- The "Surrender" button should only appear to the players currently fighting in the arena.
- Soga also implemented a feature that detects situations where players are in a dead-end situation and it ends the game in a tie.
- His trigger also detects if one of the players would inevitably win. If so, the opponent player is given some seconds to decide if he wants to keep his units by tagging because else, his units are automatically killed. (This is to prevent situations like 2 marines versus 1 Phoenix running around to survive)



None.

Feb 27 2011, 10:37 pm Gizmo_mcS Post #8



Quote from payne
Quote from Gizmo_mcS
Quote from payne
Quote from Gizmo_mcS
need any help ? xp
If you're willing to seak out for the bugs that I left in there, go for it.
Just confirm me you do want to do so. ;)

sure i can try find and fix some bugs
http://www.mediafire.com/?8gzzqtf6aifkaw7

Here you go. :)

Current problem that needs to get solved: the buttons appearing in the custom UI at the top right aren't always the ones that should be visible.

Here are some basic informations about how the map's trigger works:
- First of all, "Generate" runs and generate random combos for everyone.
- Then whenever a unit is killed, it checks if there is one of the players in the arena that doesn't own any units.
- If there is a player who doesn't have any units left, it'll check if there are any units in the Waiting Areas of his team.
- If there are units in this Waiting Area, they are sent to the field. If not, the opponent's team just won one round.
- The rule that dictate how tags are working is simple: only one tag per team per round. Once it is used, the tag buttons disappear for all the players of the team and a red Cancel-button image appear with a tooltip "Only one tag per round."
- The "Surrender" button should only appear to the players currently fighting in the arena.
- Soga also implemented a feature that detects situations where players are in a dead-end situation and it ends the game in a tie.
- His trigger also detects if one of the players would inevitably win. If so, the opponent player is given some seconds to decide if he wants to keep his units by tagging because else, his units are automatically killed. (This is to prevent situations like 2 marines versus 1 Phoenix running around to survive)

sorry for the late reply im also kinda busy with University xP ill take a look at it :P

btw can you check if snipers promod is in US ? if not can u upload it ?



None.

Feb 27 2011, 10:42 pm payne Post #9

:payne:

Quote from Gizmo_mcS
btw can you check if snipers promod is in US ? if not can u upload it ?
I nearly have maxed my number of maps published. I prefer keeping the few I have left for some future project without having to take down projects of others.
However, a lot of people in here could help you with that anyways. ;)



None.

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