Staredit Network > Forums > SC1 Map Production > Topic: Ruinous Realm of Heroes
Ruinous Realm of Heroes
Jan 19 2011, 8:21 am
By: MetalGear  

Jan 19 2011, 8:21 am MetalGear Post #1



Quote
Ruinous Realm of Heroes


GENERAL

AN EPIC AOS MAP, WHICH BREEDS NEW IDEAS, NEW STYLES OF GAMEPLAY AND A BEAUTIFUL ARRAY OF HIGHLY-DEVELOPED SPELL COMBOS. WHAT REALLY SETS IT APART THOUGH IS THE NEW NEUTRAL-CREEP SYSTEM, WHERE PLAYERS CAN GAIN EXPERIENCE WITHOUT HAVING TO DEAL WITH ENEMY HEROES IN THE MAP LANES, MAKING THE GAMEPLAY MORE DIVERSE AND EXCITING.

SPECIAL FEATURES

- 8 HEROES EACH WITH 5 UNIQUE SPELLS
- EXTENSIVE GRID SYSTEM
- SPECIAL SPELLS SUCH AS AUTO-MAELSTORM AND AUTO-STASIS FIELD
- PURE MAGIC DAMAGE (DDH)
- NEUTRAL-CREEPS AND SPECIAL BOSS UNIT
- EXCELLENT VIDEO AND SOUND FX
- EASY TO LEARN BUT HARD TO MASTER
- ITEM SHOP (TOTAL OF 7 ITEMS SO FAR)


GAMEPLAY

LIKE ALL THE OTHER AOS MAPS, THE MAIN IDEA OF THE GAME IS TO KEEP UPGRADING YOUR HERO BY KILLING AS MUCH AS YOU CAN. MOST OF THE GAME, YOU WILL EITHER BE FIGHTING COMPUTER UNITS OR PARTICIPATING IN EPIC HERO BATTLES, DEPENDING ON WHAT HERO YOU ARE AND WHO YOU'RE PLAYING AGAINST. FEEL FREE TO POST IDEAS.

[collapse Mana Totem]


INCREASES MANA REGENERATION TO ALL UNITS STANDING AROUND THE TOTEM.[/COLLAPSE]
[collapse Merchant]


THE MERCHANT SELLS THE FOLLOWING ITEMS:

DEVOTION STAFF (1615) GIVES A 30% CHANCE TO REDUCE A SPELL COOLDOWN BY HALF EACH TIME YOU CAST A SPELL.
SCROLL OF INSIGHT (3500) INCREASES EXPERIENCE GAINED FROM KILLS BY 50%.
GLOWING SAPPHIRE (2200) REDUCES RE-SPAWN TIME BY 50%.
AMULET OF PROTECTION (2950) GIVES A 25% CHANCE TO REINCARNATE IF YOU DIE.
ALCHEMIST’S BONES (900) INCREASES GOLD BY 20 FOR EACH KILL.
ILLYRIAN HELMET (660) BLOCKS 150 DAMAGE FROM EACH TARGETED MAGICAL ATTACK.
BRILLIANCE JEWEL (1350) INCREASES MANA REGENERATION BY 50%.
[/COLLAPSE]

HERO LIST

[collapse Glacius]


- PROVIDES GREAT SUPPORT
- DEALS EXCELLENT MAGICAL DAMAGE


GLACIAL BLAST: ASSAULTS SURROUNDING ENEMY UNITS WITH AN EXPLOSION OF ICE. EACH EXPLOSION DEALS 200 DAMAGE.
ICE IMPRISONMENT: BINDS AN ENEMY HERO IN ICE, FREEZING THE TARGET’S BODY AND SPELL COOLDOWNS. ALSO PROHIBITS SPELL-CASTING AND DRAINS 25 MANA EACH SECOND FOR 6 SECONDS.
FROZEN TOUCH: GIVES A COLD TOUCH TO THE BATTLEGROUND. THE FREEZING FIELD RAPIDLY DIMINISHES MANA FROM WALKING ENEMIES AND ALSO REDUCES MOVEMENT SPEED.
MANA VOID: FREEZES THE BRAIN OF AN ENEMY HERO, DEALING 900 PRIMARY DAMAGE AND EXTRA DAMAGE BASED ON THE TARGET’S MISSING MANA POINTS. DEALS UP TO 3900 DAMAGE.
CHILLING PRESENCE: HELPS HIS ALLIES REMAIN COOL AND CALM IN DANGEROUS BATTLES, INCREASING MANA REGENERATION FOR ALLIED HEROES BY 50% ANYWHERE ON THE MAP.
[/COLLAPSE]
[collapse Reality Hacker]


- PERFECT LANE HERO
- STRONG DEFENSIVE SKILLS
- GOOD AT CHASING

DISRUPTIVE FREQUENCY: JAMS THE SENSORY CONNECTIONS OF REALITY, DISALLOWING RIVALS FROM TARGETING THE HACKER FOR 4 SECONDS.
INTERCONNECTION: HACKS INTO THE OPERATIVE PROGRAMS OF SURROUNDING STRUCTURES. IF AN ALLIED BUILDING IS HACKED, ITS SHIELDS ARE REGENERATED.
FEEDBACK: DISTORTS THE THOUGHT-FLOW OF ACTIVE BRAINWAVES, PROHIBITING ENEMY HEROES FROM CASTING SPELLS.
UNIFY: CREATES A MAGICAL LINK BETWEEN HIMSELF AND AN ENEMY HERO, ALLOWING HIM TO TELEPORT TO SWITCH POSITION WITH HIS TARGET. GREAT FOR CHASING ENEMY HEROES.
ELECTROMAGNETIC LINK: THE HACKER HASTILY REGENERATES MANA BY FEEDING FROM THE BROADCAST FREQUENCY FIELD OF ALLIED BUILDINGS.
[/COLLAPSE]
[collapse Voodoo Witch]


- USES POWERFUL DARK MAGIC
- GOOD LANE CHARACTER


PROLIFERATE: INVOKES A BAND OF ARCHERS TO SPROUT FROM THE EARTH OF THE POSITION INHIBITING THE WITCH.
FATAL BONDS: GIVES LIFE TO CURSED BRUTES AND IMBUES THEIR ESSENCE WITH SURROUNDING ENEMY HEROES. ONCE THE BEASTS DIE, ANY DAMAGE TAKEN WILL BE TRANSFERRED AS MAGICAL DAMAGE TO THEIR VICTIMS. DEALS UP TO 1500 DAMAGE.
MESMERIC EMBLEMS: CREATES A BARRICADE OF ENCHANTED EMBLEMS AROUND HIS POSITION. RIVAL HEROES TRAPPED INSIDE THE FIELD WILL BE SUCKED IN. LASTS 5 SECONDS.
FRANTIC CURSE: INVOKES AN ENEMY HERO WITH A MALICIOUS CURSE FOR 3 SECONDS, FORCING THE UNIT TO GO BERSERK AND DISALLOWING SPELL-CASTING POWERS.
REJUVENATE: THE WITCH IS ADROIT IN REGAINING LOST MANA. REVIVES 25 MANA EACH TIME HE KILLS A UNIT.
[/COLLAPSE]
[collapse Engineer]


- CREATES EXTREMELY POWERFUL BATTLE WEAPONS
- GOOD FOR MASS SLAUGHTERING


TIME WARP: THE ENGINEER CREATES A MAGICAL VORTEX, ALLOWING HIM TO TRAVEL BACK THROUGH TIME TO A RECENT POSITION.
DEMOLITION FORCE: CREATES 2 POWERFUL ARTILLERY UNITS. THE LIFESPAN OF THE GUNNERY INCREASES BY 5 SECONDS WITH EACH KILL.
TORTUROUS ROCKET: FIRES A POWERFUL MISSILE TOWARDS AN ENEMY HERO, STUNNING FOR 3 SECONDS AND DEALING 300 TO 1800 DAMAGE BASED ON ITS TRAVEL DISTANCE.
BOMBARDMENT: CREATES AN ARMY OF LONG-RANGED BATTLE WEAPONS AROUND THE ENGINEER. THE UNITS ARE PROFICIENT IN DEMOLISHING STRUCTURES AND SLAUGHTERING WEAKENED ENEMIES.
TRUE PROSPERITY: SEARCHES THE REMAINS OF THE BATTLEFIELD FOR EXTRA GOLD, ADDITIVELY INCREASING HIS EARNINGS BY 5 GOLD.
[/COLLAPSE]
[collapse Illuminated Shaman]


- GOOD ALL-ROUND HERO
- BAFFLES ENEMY WITH ILLUSIONS

CONJURE IMAGES: GENERATES 2 WEAK IMAGES OF HIS BODY AND MOMENTARILY IMPROVES PASSIVE SPELL.
TERNARY BOOST: THE SHAMAN INDUCES A REVOLVING ENERGY TO HEAL HIS SHIELD POINTS 3 TIMES OVER A 5 SECOND LAPSE.
SPELLBIND: TARGETS THE BODY OF A BIOLOGICAL ENEMY HERO UNIT, INVOKING HIS VICTIM INTO A MESMERIC STATE AND RENDERING HIM COMPLETELY STATIC.
MIRROR IMAGE: CREATES A PURE REFLECTION OF AN ALLIED OR ENEMY HERO. ONCE THE IMAGE DIES, THE SHAMAN ABSORBS THE PURITY OF ITS BEING AND REVIVES 75 MANA.
ILLUSIVE MASTERY: GIVES A 5% CHANCE EVERY 0.5 SECONDS TO GENERATE A WEAK IMAGE.
[/COLLAPSE]
[collapse Soul Hunter]


- GREAT HUNTING HERO
- STRONG MAGICAL DAMAGE


DARK RITUAL: EXTRACTS A PORTION OF AN ENEMY HERO’S SOUL, STEALING 100 MANA AND GOLD AND HALF OF ANY EARNED GOLD.
PERCEPTIVE LINK: LINKS ENEMY HEROES TO THEIR CURRENT LOCATIONS. IF THE LINK BREAKS, THE TARGET IS SENT BACK TO HIS LINKED POSITION AND STUNNED FOR 2 SECONDS.
FURY OF THE SKY: SUMMONS A POWERFUL STORM TO BLAST AROUND HIS BODY FOR 7 SECONDS.
SOUL SWITCH: SUMMONS A FEROCIOUS BEING TO THE BATTLEGROUND AND MANIFESTS HIS SPIRIT IN ITS BODY.
SOUL EXTENSION: EACH TIME THE HUNTER SLAYS AN ENEMY, HE ATTAINS THE ESSENCE OF ITS SOUL, ALLOWING HIM TO REPLENISH HIS BODY EVERY 10 KILLS.
[/COLLAPSE]
[collapse Shadowblade]


- EXCELLENT PHYSICAL DEFENSES
- ADEPT IN CHASING DOWN RIVALS


BLINK STRIKE: TELEPORTS TO AN ENEMY HERO AND STUNS FOR 1 SECOND.
FUSION SHIELD: GENERATES A DEFENSIVE SHIELD AROUND HIS BODY, BLOCKING 50 DAMAGE FROM EACH ATTACK AND INCREASING MAGICAL DEFENSES.
SHADOW WALK: THE SHADOWBLADE REDIRECTS THE FLOW OF REFLECTIVE LIGHT AROUND HIS BODY, RENDERING HIMSELF INVISIBLE.
HAUNT: THE SHADOWBLADE CREATES GHOSTLY APPARITIONS TO ATTACK ENEMY HEROES ANYWHERE ON THE MAP, DEALING SUBSTANTIAL DAMAGE.
ENCHANTED BLADE: THE MYSTICAL POWERS OF HIS SWORD GIVE A 60% CHANCE TO DESTROY A SECOND UNIT EACH TIME HE KILLS.
[/COLLAPSE]
[collapse Ferocious Mammoth]


- STRONG LATE GAME HERO
- INCREDIBLE SPELL DEFENSES
- GOOD LANE-PUSHER


CRY OF THE CHIEFTAIN: THE MAMMOTH CRIES OUT TO ALLIED SPAWN UNITS OVER THE BATTLEFIELD, ALLOWING HIM TO RULE OVER THEM.
NATURAL CONNECTION: LINKS HIS SPIRIT TO ALLIED SPAWN UNITS, GAINING 20 MANA FROM EACH UNIT AND INCREASING HIS CHIEFTAIN TIME BY 13 SECONDS.
PRIMAL ROAR: THE MAMMOTH VOICES A THUNDEROUS ROAR, INFURIATING ENEMY HEROES AND IMPELLING THEM TO FIGHT. ALSO BOOSTS HIS MORALE, GAINING BONUS SPELL DEFENSES.
MAMMOTH’S BLESSING: REACHES INTO THE ENERGIES OF DYING PREY, ALLOWING HIMSELF TO COMPLETELY HEAL HIS BODY.
RESILIENT SKIN: THE MAMMOTH’S SKIN ACTS LIKE A PROTECTIVE ARMOR, REDUCING NEGATIVE SPELL TIMERS BY 25% AND IMPROVING MAGICAL DEFENSES BASED ON HIS LEVEL.
[/COLLAPSE]


Post has been edited 10 time(s), last time on Feb 6 2011, 8:16 pm by MetalGear.



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Jan 19 2011, 11:51 pm UnholyUrine Post #2



Here we go again :awesome:

1stly... awesome text... wtf eh .. thank you for making it so easy to read <3

Okay, Misc. questions


On to teh Heroes


So far so good. Most of the heroes have interesting niches and unique spells

I'm still a bit worried that, gameplay wise, the spells may not be as effective as they sound. Of course, the descriptions are great, but you want to emulate that onto the gameplay. It all depends on the text, the explosions and the effects that will be used.

Judging from your previous maps, I can already say that, at least design-wise, this is a huge, HUGE improvement.

I hope that this will shine through to the gameplay, and of course, throughout the map itself.


Just noticed map title.
Stop copying Temple Siege :P

Post has been edited 1 time(s), last time on Jan 19 2011, 11:57 pm by UnholyUrine.



None.

Jan 21 2011, 10:55 am MetalGear Post #3



Misc

Heroes


I'm working heavilty on the visual FX to make the spells not only effective, but fun for the player.

As for my design work, yes, I have developed these skills, as I listened to you and others from my previous maps, it helped me a lot, so thanks. :)

Haha, still thinking of different names for the map, I have about 30 ideas I can use, so I may change it lol.



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Jan 22 2011, 6:22 am UnholyUrine Post #4



@Mammoth
Yes, the hero's name.

@Illuminating Shaman
you missed my point for #4
It screws up the PATHING. Like if you're running around, and a dragoon suddenly pop up, your pathing screws up.



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Feb 6 2011, 8:36 am MetalGear Post #5



- Changed his name to just 'Mammoth'
- After being tested, the Dragoons aren't too much of a problem for path blocking

Alright, BETA testing is complete. I'm ready to submit the official version. I just need some really nice person to protect the map for me, since Windows Vista won't allow me to run any of the map-protecting programs. I need someone trustworthy who's not going to add anything to my map without permission. Thanks :)



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Feb 6 2011, 5:13 pm Chia-Tyrant Post #6



Only a handful of dumb pubbies steal maps and luckily, I don't think any of them are on SEN ;). I wouldn't worry about publishing an unprotected map here.

I have vista too and TinyMap works for me. I can protect it for you if you want... and if you're naive enough to trust me :teach:



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Feb 6 2011, 5:15 pm poison_us Post #7

Back* from the grave

Who would bother to steal a map for a game that's 11+ years old, and FINALLY got a sequel made?




Feb 6 2011, 8:19 pm MetalGear Post #8



Thanks but tinymap is glitched. It makes the map lag. Anyway, the download is up. Here's the main things to remember:
1. Gateway = spells
2. Build Shuttles = browse through spell information

Best to play 2v2, otherwise it gets lonely and predictable. Use teamwork, learn your spells and have fun :D



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Feb 8 2011, 1:02 am Xero Post #9



The upgrades for Reality Hacker and Engineer's mech are...rigged? Reality can dump all his civs onto gold and do a ridiculously large amount of damage. Same with Engineer. The Tank for engineer is absolutely ridiculous, getting up to 3000 per shot, backed up with gols with the same amount of upgrades. Yeah, upgrades is something you have to keep an eye out for.
One player had that one artifact that allows him to instantly respawn after death with a 30%(?) success rate. Thing is, I kept killing him over and over, and he keeps respawning. For 30%, I didn't think he would respawn 5 times in a row.

On a general note, it seems this map was a downgrade compared to Magical Divinity. There's only one lane, which is quite repetitive. The game takes a long time to finish. My first game was 1 hour 37 minutes long, and it really just takes a lot of the fun out of the game and the possibility of wanting to remake the game. The areas outside the lane don't get used as much, because if one player leaves to go kill those units outside the lane, the other team mate is left to his/her lonesome to defend.

Suggestions:

Balance out the ups and hp of some units. Reality Hacker has decent hp, great dmg per up, and range. Along with invincibility and spell jamming, I was yelling "rigged"!

Maybe to serve more purpose, make the units that you kill outside the area, spawn for your team. Say if you kill a group that has a medic, ghost, and zealot, that group then spawns for your computer. This way, the creeps in the lane have the possibility to vary and provide some level of fun. Also, this provides a good reason to train outside the lane besides just going to the merchant. This also provides the enemy team with more exp and gold, so it just depends on your team strategy.

In late game, traveling back and forth becomes a chore at times, especially when you're a ghost. Maybe provide teleportation spots? You can also make artifacts that you have to buy to be allowed to use those spots.
End.

In my opinion, Magical Divinity was more fun. The heroes were more fun to play. (Btw, the Soul Hunter was more fun in MD than RRoH.) You can upgrade spells and spell defence, and I thought that was really cool. Sad to see that feature taken away though. Estates, spell ups, and spell def all provided players with multiple build orders of the same hero. The Gold option doesn't provide the same creativity as Estates. From what I've seen, people just dump all their civs into Gold.



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