I'm rescaling Rich Mineral Field to appear 3 times bigger with the "Art - Scale" field. The problem is that the collision size seems to correspond to the initial scale. How to adjust it?
Post has been edited 1 time(s), last time on Dec 30 2010, 7:42 pm by payne.
None.
Here's how I'd do it:
Data Editor
Data Type: Footprints
Scroll down to Footprint Doodad 6x6
Duplicate
Change 6x6 to 6x3
Edit 'Shape +'
To the right of 'Size', change 'Y' to 3.
'OK'
Give the Mineral Field that Footprint.
EDIT: Sexy Arts
Post has been edited 1 time(s), last time on Dec 29 2010, 5:12 am by Artanis186.
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Weird stuff happens.
I do exactly what you do, but once I test, the rich-mineral-field now doesn't collide with anything... so I return to the Data Editor, and look at my newly created Footprint, and somehow, the "Shape +" field is now valued as "Normal", instead of number of anything.
And after restarting, I end up having cleared for no apparent reason all of the footprint data. They'd show only 2 fields: Editor Name, and Footprint Group. O_O
EDIT: Btw, the Rich Mineral Field is a unit, not a doodad.
None.
Uploading the solution to all of your problems as I type this...
Hopefully my Techsmith account has space for the 36.4 megabyte tutorial I just made for you Payne...
Here is the TL;DR version so long:
Create Unit > Type Unit > Based off Rich Mineral Patch
Create Actor > GenericUnitBase > Not Doodad > Based off Rich Mineral Patch
Link new Actor to new Unit.
Set Actor Scale to 4.0
Edit Unit Footprint to nothing
Create new Footprint.
Edit Footprint Shape and Layers as shown in the video-tutorial.
Link Footprint to new Unit.
EDIT:
Here is the video - quality is a bit poorEDIT: Btw, the Rich Mineral Field is a unit, not a doodad.
you probably have 'footprint' still typed in the Search bar on the right context menu.
Post has been edited 1 time(s), last time on Jan 1 2011, 12:19 pm by NudeRaider. Reason: merged posts
None.
Worked great. Thank you.
P.S. Your video lagged like hell. >_>
None.