Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Noob question: Game speed
Noob question: Game speed
Dec 18 2010, 11:13 pm
By: Jesusfreak  

Dec 18 2010, 11:13 pm Jesusfreak Post #1



Is there a way I can set a default game speed for single player games? I'm kind of tired of having to go to Options and resetting the speed to Fastest each time I try and test a map.



None.

Dec 18 2010, 11:18 pm DevliN Post #2

OVERWATCH STATUS GO

Hit the + and - keys to increase or decrease game speed.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Dec 19 2010, 12:05 am NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Yeah, that's what I do. 2 keypresses isn't too much.
There's no setting the default speed though.
You could also test online and play your map alone.




Dec 19 2010, 12:17 am Jesusfreak Post #4



Alright, that works well enough, thanks...

While I'm here, I may as well ask another question: Is there a way I can get the AI to NOT unburrow it's lurkers? I want the lurkers in my map to be stationary defenses that don't normally get unburrowed.



None.

Dec 19 2010, 12:25 am DevliN Post #5

OVERWATCH STATUS GO

You can do the trick where you remove the ability to burrow for the computer player, then create the lurkers pre-burrowed for a different player, and through triggers give it to the computer that can't burrow. The lurkers would then remain permanently burrowed.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Dec 19 2010, 2:15 am Jesusfreak Post #6



But aren't lurkers able to burrow even without the upgrade? Doesn't transferring a unit between players give the player being given the unit any upgrades the other player has?

Also, would this interfere with me being able to create burrowed units for the same computer player? I also want zerglings to be created burrowed so they can give the appearance of rising up out of the ground instead of appearing out of thin air.



None.

Dec 19 2010, 4:08 am ClansAreForGays Post #7



wut map is this?




Dec 19 2010, 4:15 am DevliN Post #8

OVERWATCH STATUS GO

Quote from Jesusfreak
But aren't lurkers able to burrow even without the upgrade? Doesn't transferring a unit between players give the player being given the unit any upgrades the other player has?
Technically yes it can burrow without the upgrade, but if you make it so that the upgrade is no longer possible, the lurker will forever be burrowed. And no, it doesn't transfer upgrades in that way. Trust me, it works.

Quote from Jesusfreak
Also, would this interfere with me being able to create burrowed units for the same computer player? I also want zerglings to be created burrowed so they can give the appearance of rising up out of the ground instead of appearing out of thin air.
Yes, this would mean that the computer can no longer burrow any units. I haven't tested the above method with Zerglings in years, so they may be able to unburrow still. I just distinctly remember that the trick is effective with Lurkers.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Dec 19 2010, 10:39 am NudeRaider Post #9

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

You transfer all upgrades from a unit to the target player when you give it, but if you have the ability completely disabled (not just enabled for research) then it's still disabled.

And yes, it would interfere, but you can achieve that effect by giving the units to the same player you gave the lurker and then give them to the target player.

Also since you're now asking mapping questions (not StarCraft in general anymore) I think the thread would be better served in the mapping forum.
>> Moved




Dec 20 2010, 8:56 pm Jesusfreak Post #10



Quote from NudeRaider
And yes, it would interfere, but you can achieve that effect by giving the units to the same player you gave the lurker and then give them to the target player.

Er, I'm not sure if I understand what you're saying here...

The player with the lurker and the player with the unburrowing zerglings are the same player. Are you suggesting that I create the lings (burrowed) for a player, then once they unburrow, give them to the player that's supposed to have them? I think that would work, actually... thanks :D.

EDIT: I'll attach the map I'm working on... do you think it's almost ready for a Map Production thread? I've got more than half the terrain in at least a semi-done state, and I'm slowly making progress with the triggering...

Attachments:
yet another new project.scx
Hits: 0 Size: 260.41kb

Post has been edited 1 time(s), last time on Dec 20 2010, 9:02 pm by Jesusfreak.



None.

Dec 20 2010, 9:14 pm rockz Post #11

ᴄʜᴇᴇsᴇ ɪᴛ!

Example:
Player 8 is computer with burrow. Player 1 is player without burrow. Create a zergling for player 8 which is burrowed, give the zergling to player 1, order the zergling to move to the location.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Dec 20 2010, 9:25 pm Jesusfreak Post #12



Quote from rockz
Example:
Player 8 is computer with burrow. Player 1 is player without burrow. Create a zergling for player 8 which is burrowed, give the zergling to player 1, order the zergling to move to the location.

Alright thanks, that's what I thought...



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