Staredit Network > Forums > SC2 General Discussion > Topic: SEN StarCraft II Contest [December 2010]
SEN StarCraft II Contest [December 2010]
Dec 16 2010, 8:58 pm
By: DevliN
Pages: 1 2 3 >
 

Dec 16 2010, 8:58 pm DevliN Post #1

OVERWATCH STATUS GO





THEME

The theme for this mapping contest is HOLIDAYS. Despite being in December, this can pertain to any known holiday. You could design a map around a first-person snowball fight, an epic Easter egg hunt, or even a nice RPG about staying home on Yom Kippur. This does not force anyone to stick to a single genre, as long as the theme relates to holidays.


JUDGING

Theme: 10
Does your map follow the theme? It is a pretty easy theme to follow so this should be a free 10 points. Any map getting zero in this category will not be judged any further. Seriously.

Professionalism: 15
How well is the map made? Does it have glitches? Does it flow well? How does the terrain look? Is all the text spell checked? If there is a custom UI, does it look slick or is it disheveled?

Fun: 15
Will I play this map again? Was it too buggy that I couldn’t play it at all? This will be a big factor in deciding the winner, especially with a theme like this.

Originality: 10
Is this original? Am I going to wish I had come up with the idea, first? Did you take one of my ideas in the theme description?

Total: 50 points


RULES
  • The map must be submitted by January 8th, at 11:59:59 PM Pacific time (PST). They can either be posted here, PMed to me, or hosted at the SEN Database.
  • Any map size is allowed.
  • The map must not have been started before the contest.
  • You may submit as many copies of the map as you want. Only the last one received will be judged.
  • No stolen maps.
  • No editing someone else's map. The map must have been made by you, and you alone.
  • Team projects must consist of two people maximum. Prizes will be split amongst both team members.


REWARDS

First Place: 200 minerals, 4 Contest Points
Second Place: 150 minerals, 3 Contest Points
Third Place: 100 minerals, 2 Contest Points




\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Dec 16 2010, 11:55 pm payne Post #2

:payne:

Only 3 weeks? Isn't it supposed to be a Monthly contest? :P



None.

Dec 17 2010, 12:23 am UnholyUrine Post #3



Well it is the Holidays.. Who needs families when you got the Galaxy Editor? [/sarcasm]



None.

Dec 17 2010, 1:12 am payne Post #4

:payne:

Quote from UnholyUrine
Well it is the Holidays.. Who needs families when you got the Galaxy Editor? [/sarcasm]
I prefer the later to the former. >_>



None.

Dec 17 2010, 3:30 am Roy Post #5

An artist's depiction of an Extended Unit Death

I'll see what I can do for this one; hopefully I won't push it off until I don't have time to do everything I wanted like last time :awesome:




Dec 17 2010, 4:03 am DevliN Post #6

OVERWATCH STATUS GO

Quote from payne
Only 3 weeks? Isn't it supposed to be a Monthly contest? :P
Yes, but I figure most people would have more time to cram in those 3 weeks given that they are on vacation from school/work. This theme is also pretty simple, so you could bust something out in a day that could be fun.

Also, the January contest will last until the end of January, and they will go back to actually being monthly from then on.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Dec 18 2010, 6:19 pm Roy Post #7

An artist's depiction of an Extended Unit Death

Quote from DevliN
This theme is also pretty simple, so you could bust something out in a day that could be fun.
Eel - Christmas Edition and Zealot Christmas Defense should be the first two submissions :awesome:

Are we allowed to have multiple submissions for these competitions? Will only one get placed?




Dec 18 2010, 7:52 pm DevliN Post #8

OVERWATCH STATUS GO

You can submit multiple (I believe that was always allowed int he past), but only one is placed.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Dec 18 2010, 9:42 pm payne Post #9

:payne:

Roy, just send me your second submission. :sly:



None.

Dec 25 2010, 2:21 pm Tempz Post #10



lol another reason not to celebrate the holidays... with your family at least :P



None.

Dec 30 2010, 6:49 am payne Post #11

:payne:

Am I the only one working on something?



None.

Dec 30 2010, 8:10 am DevliN Post #12

OVERWATCH STATUS GO

Probably. I'd enter if I could. I like the theme. :/



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Dec 30 2010, 7:23 pm payne Post #13

:payne:

Quote from DevliN
Probably. I'd enter if I could. I like the theme. :/
Just enter... seriously, it's not like anyone will send a complaint to the Office of SEN Contests' Submissions. >_>



None.

Dec 30 2010, 8:21 pm DevliN Post #14

OVERWATCH STATUS GO

Perhaps. It couldn't be judged or awarded anything. If I have time I might throw something together.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Dec 30 2010, 8:32 pm payne Post #15

:payne:

Quote from DevliN
Perhaps. It couldn't be judged or awarded anything. If I have time I might throw something together.
I would judge it if you want. :)



None.

Jan 2 2011, 12:24 am StarBlue Post #16



I have the perfect idea :awesome:



None.

Jan 3 2011, 12:19 am Roy Post #17

An artist's depiction of an Extended Unit Death

Quote from payne
Am I the only one working on something?
No, I'm working on something, and it's about 40% complete so far.




Jan 3 2011, 3:54 am payne Post #18

:payne:

As long as this [ http://www.staredit.net/topic/13072/ ] is not solved, I can't finish my submission. :(



None.

Jan 7 2011, 4:56 am payne Post #19

:payne:

My map is going well. Only missing some polish.
Can I ask the judges to play with a minimum of 4 players to judge the map?



None.

Jan 7 2011, 6:27 pm payne Post #20

:payne:

Map published under the name "Angelic Crown".
As requested, please play with a minimum of 4 players.

For the curious among you, as usual, the map is completely Open Source, so have fun digging through my triggers. ^^

@Devlin: Forget about the map I've sent you via PM.

EDIT: After reading the rules... it looks like I am not allowed to only publish, so here it is as an attachment.

Attachments:
Angelic Crown.SC2Map
Hits: 3 Size: 389.8kb

Post has been edited 1 time(s), last time on Jan 7 2011, 6:43 pm by payne.



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[06:25 pm]
m.0.n.3.y -- Here's another question. I'm using switch randomization for powerups. There are 9 powerups, and I only want any of the powerups to appear only about 30% of the time. So I was just going to use 5 switches for a total of 32 options and have the other 23 results restart the randomization process. Is there a better way to do this?
[06:04 pm]
m.0.n.3.y -- NudeRaider
NudeRaider shouted: m.0.n.3.y Pro and Demon already gave correct answers, but let me add a pretty elegant way: Have the detection trigger owned by whoever is convenient for you. A single computer player, a force, all players - it doesn't matter. Now detect for the arbiter in conditions - also doesn't really matter how. In actions just set a dc to 1 for all players or the force that should have the text displayed. It will set the dc for each player to 1 individually. Because of this you can make a 2nd trigger that checks for the dc for current player and remove the dc for current player afterwards.
Ok that makes perfect sense NudeRaider
NudeRaider shouted: This method also has a bonus use: If you detect the arbiter in conditions for current player (set trigger owned accordingly!) then you can do the following: Add 1 to dc for current player AND add 1 to dc for all players. And in your 2nd trigger you can distinguish between players that just are informed and the player that actually had it, because their dc will be 2 instead of 1. So you can give them an additional reward or something dynamically.
Wow that's awesome! I'll definitely be doing this. Thanks for the tip, that's really cool
[05:29 pm]
NudeRaider -- This method also has a bonus use: If you detect the arbiter in conditions for current player (set trigger owned accordingly!) then you can do the following: Add 1 to dc for current player AND add 1 to dc for all players. And in your 2nd trigger you can distinguish between players that just are informed and the player that actually had it, because their dc will be 2 instead of 1. So you can give them an additional reward or something dynamically.
[05:27 pm]
NudeRaider -- m.0.n.3.y
m.0.n.3.y shouted: NEW QUESTION: How is it possible to show text to all players when something occurs? EX: Player 1 builds an Arbiter. Trigger says, When player 1 builds an Arbiter, do something, then remove the Arbiter. Now, I'd like text to show for all other players when P1 builds an Arbiter that says "P1 built an arbiter!". But how is this possible when the the original trigger that detects if P1 built an Arbiter then removes the Arbiter in it's actions? Like, the Arbiter is detected as built, then Action occurs for P1, then Arbiter is removed. So how can you detect if the Arbiter is built to show text to the other plays saying "P1 built an Arbiter" if the other trigger quickly removes the Arbiter? Does that make sense?
Pro and Demon already gave correct answers, but let me add a pretty elegant way: Have the detection trigger owned by whoever is convenient for you. A single computer player, a force, all players - it doesn't matter. Now detect for the arbiter in conditions - also doesn't really matter how. In actions just set a dc to 1 for all players or the force that should have the text displayed. It will set the dc for each player to 1 individually. Because of this you can make a 2nd trigger that checks for the dc for current player and remove the dc for current player afterwards.
[05:22 pm]
NudeRaider -- that's why the All Players thing is neat: When one player runs a wait, their copy of hypers will actually be blocked. But the hyper effect will not be disrupted because the hypers of all the other players are still running.
[05:21 pm]
NudeRaider -- *running at the same time for the same player.
[05:20 pm]
NudeRaider -- m.0.n.3.y
m.0.n.3.y shouted: Mini Moose 2707 Shit. Ok what are the exact circumstances where using wait triggers causes wait blocks and messes things up? EX: If player 8 is a computer and has hyper triggers at the bottom of his list, can I use a few of triggers on each human player 1-6 with a few waits each lasting 50 - 1000ms? I've read the articles in SEN Wiki but still not super clear on it :/
simple: 2 waits running at the same time. Hyper triggers constantly block each other, but they have no other purpose than to force another trigger loop, and stay in that "blocking each other" state as long as possible (=NEO)
[05:17 pm]
NudeRaider -- Dem0n
Dem0n shouted: It's recommended to never use waits if you have hyper triggers.
yes and no. If you have to ask: yes. If you know what you're doing, you can use them in a non-disruptive manner.
[05:15 pm]
NudeRaider -- m.0.n.3.y
m.0.n.3.y shouted: ALSO: @NudeRaider for your "other setup" you mean give the hypers to the "All Players" player checkbox, not to each player individually, right?
That's equivalent. At the start of a game sc parses triggers and creates copies of triggers owned by player groups (forces and all players) to each player that is part of that group. During runtime there's only individual trigger owners.
[04:04 pm]
m.0.n.3.y -- Dem0n
Dem0n shouted: That won't work. And it's one extra trigger with 2 actions. Hardly extra work.
You're right. Thank you!
Please log in to shout.


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