Staredit Network > Forums > Games > Topic: Humble Indie Bundle
Humble Indie Bundle
Dec 15 2010, 6:58 am
By: Lanthanide  

Jan 10 2011, 9:29 pm Lanthanide Post #21

They didn't elaborate in the article I read.


Jan 10 2011, 9:37 pm The Starport Post #22

Well they did release it open source... maybe I could mod it? :awesome:


Jan 11 2011, 9:15 am Lanthanide Post #23

Well, I finished Osmos. I worked out what my problem was - I was too impatient, so I played the force levels at maximum speed and never slowed it down. This meant I often over-compensated for making moves, and wasted too much mass on manoeuvring, or over-shot my destination by too much. This also helped a lot:

I finished the final attractor one in about 5 attempts, and the 2nd epicycle one with another 7-8 attempts. The final one took me about 10 attempts, but I did get a lucky spawn with lots of 'large' motes nearby on the starting attractor, which made the start of it pretty fast-going when I had to re-do it.


Jan 14 2011, 9:57 pm O)FaRTy1billion[MM] Post #24

👻 👾 👽 💪

Quote from Lanthanide
I got up to the 3rd/4th levels of the factory and got a bit sick of it, especially for the longer levels. You can have a really great solution going, and make one little mistake and fuck the whole thing up, and have to start again.
That's why there are those little glowing bugs to undo a few moves ...

TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img][/img] times!

Jan 14 2011, 10:03 pm Lanthanide Post #25

Yes, a 'few moves' was the problem. If you were working on a solution and had to use a couple of them, and then it turned out the whole thing was crap and you only had 3 bugs left but really needed 5 to get back to a reasonable point, you were screwed and had to start the whole thing over. If it was unlimited undoes there'd have been no problem.

The one I was stuck on for a while was 'boney's love story' or something, with the strange frog and the first level where you got the bone goo-balls. Once I realised that you could detach and move the bone goo-balls from where you previously had them, it became much easier. The other one was where you had the bomb suspended from the ceiling and had to blow up both walls to get to the pipe - I realised what the trick to it was after a while, but for some reason I just couldn't see it initially, I thought you had to make some sort of brace system, instead of just a single suspending rope of goo.

Overall World of Goo was actually pretty easy and not much of a challenge.


  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[03:41 pm]
IlyaSnopchenko -- Is that a yea or nay? :)))
[03:36 pm]
TF- -- 🤙🏾
[02:46 pm]
IlyaSnopchenko -- A stupid question: can I run hypertriggers for just one phase in the map, not all of it (I know I can... just wanting to know if there are any caveats)
[01:26 pm]
IlyaSnopchenko -- but even so...
[01:26 pm]
IlyaSnopchenko -- Yeah, I vaguely remember some of them being a little off
[08:44 am]
Pr0nogo -- they weren't rendered with the correct perspective so there's no value there
[06:29 am]
IlyaSnopchenko -- Pr0nogo
Pr0nogo shouted: at least the 3rd campaign had voice acting
and some very cool models for the ships of that extra race. I simply loved em
[04:52 am]
Wing Zero -- :wob:
[11:52 pm]
UEDCommander -- What else could it be
[11:52 pm]
UEDCommander -- Of course
Please log in to shout.

Members Online: jun3hong, Roy, 9gabriellac1891wB5, MidNighTime, UEDCommander, IlyaSnopchenko, were34, TF-