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TESV: Skyrim
Dec 12 2010, 5:47 am
By: Fisty
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Nov 29 2011, 3:44 am BlueWolf Post #241



Should have bought Skyrim for the PC



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Nov 29 2011, 11:56 am Zycorax Post #242

Grand Moderator of the Games Forum

The actual level cap is 81. That's when you've gotten all your skills to 100.
http://www.uesp.net/wiki/Skyrim:Leveling#Maximum_Level




Nov 29 2011, 12:12 pm LoveLess Post #243

Let me show you how to hump without making love.

So I am finally playing Skyrim seriously. To be honest, before I just didn't care, then I went back through with maxed out graphics and decided to play a Wold Elf Sneak/Archery/Alchemy... It's fucking fantastic. Never have I been able to take down half a dozen fucks without them even finding me, so much enjoyment.



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Nov 29 2011, 5:55 pm Aristocrat Post #244



Quote from Zycorax
The actual level cap is 81. That's when you've gotten all your skills to 100.
http://www.uesp.net/wiki/Skyrim:Leveling#Maximum_Level

Once you hit 50 you'll know what I'm talking about. Skills simply... stop going up.



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Nov 29 2011, 6:16 pm Roy Post #245

An artist's depiction of an Extended Unit Death

Quote from Aristocrat
Once you hit 50 you'll know what I'm talking about. Skills simply... stop going up.
Depends how you're leveling them. Alteration defense skills won't gain experience unless you're in combat, for example. I'm at level 65 with several skills maxed out, so your cap experience is likely a placebo.

You can see how close a skill is to becoming the next level in the Skills option via a progress bar, and every loading screen shows your current level and the progress to the next level.




Nov 29 2011, 11:02 pm Tempz Post #246



In most games i usually go for a mage tank (mage + warrior) then i play a ranger tank (ranger + warrior) doesn't matter though since i tend to bug abuse if the game is too hard :hurr:



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Nov 29 2011, 11:59 pm TiKels Post #247



I like me some mage+melee action. I found buying spells to be tedious though, so I've come down to extreme alchemy + heavy armor + one hand + spellbreaker shield to be my fit as of now. Also a tiny bit of archery. Cuz y'know... snipin some bitches always rules.



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Nov 30 2011, 12:15 am Aristocrat Post #248



With maxed archery, bound bow, and 5x ranged attack damage perks, I kill most things in a few shots. Notably, Elder dragons die in three fully-drawn shots; if I get a sneak attack, the 3x damage will kill most enemies, even the leveled ones.



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Nov 30 2011, 12:39 am Dem0n Post #249

ᕕ( ᐛ )ᕗ

Quote from Aristocrat
With maxed archery, bound bow, and 5x ranged attack damage perks, I kill most things in a few shots. Notably, Elder dragons die in three fully-drawn shots; if I get a sneak attack, the 3x damage will kill most enemies, even the leveled ones.
What bow do you use? Do you know which bow is the best in the game?




Nov 30 2011, 1:38 am Roy Post #250

An artist's depiction of an Extended Unit Death

Quote from name:Dem0nS1ayer
What bow do you use? Do you know which bow is the best in the game?
Quote from Aristocrat
bound bow
The bound bow is pretty strong from what I've observed. The best bow would be one that you enchant yourself.




Nov 30 2011, 2:03 am NicholasBeige Post #251



Daedric + Daedric Arrows is stronger than bound bow by a few points of damage. Not to mention enchantments + poisons you can use.



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Nov 30 2011, 2:11 am Aristocrat Post #252



You can poison the bound bow. Daedric arrows are hard to come by, unless you do the arrow duplication trick in the thieves guild.



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Nov 30 2011, 2:17 am NicholasBeige Post #253



Or use a mod that enhances smithing to include fletching arrows :awesome:



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Nov 30 2011, 2:47 am Zycorax Post #254

Grand Moderator of the Games Forum

Quote from name:Cardinal
Or use a mod that enhances smithing to include fletching arrows :awesome:
I do approve of this mod, even if I still haven't crafted any arrows :P




Nov 30 2011, 3:03 am NicholasBeige Post #255



Quote from Zycorax
Quote from name:Cardinal
Or use a mod that enhances smithing to include fletching arrows :awesome:
I do approve of this mod, even if I still haven't crafted any arrows :P
Did I mention enchanting of arrows so they explode in peoples faces? Or homing arrows? Or my personal favourite, split-shots? :awesome:



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Nov 30 2011, 3:04 am TiKels Post #256



Sounds a lot like cheating to me. I PLAY LEGIT BRO.



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Nov 30 2011, 3:06 am NicholasBeige Post #257



Quote from TiKels
Sounds a lot like cheating to me. I PLAY LEGIT BRO.
Is Legit the name of some sort of next-gen Console? That can't utilise mods? Sure sounds like it might be :lol:



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Nov 30 2011, 4:50 am poison_us Post #258

Back* from the grave

Poison arrows, you say? :teach:




Nov 30 2011, 5:42 am Aristocrat Post #259



Quote from name:Cardinal
Or use a mod that enhances smithing to include fletching arrows :awesome:

Link please. I would certainly approve of this mod.



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Nov 30 2011, 2:19 pm LoveLess Post #260

Let me show you how to hump without making love.





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[12:51 am]
Ultraviolet -- RIVE
RIVE shouted: Beta 4 lyfe, ya kno
feels like a lower commitment. like if someone bitches about something, I can say it's in beta phase whatchu expect? :P
[2023-9-28. : 6:46 am]
RIVE -- Beta 4 lyfe, ya kno
[2023-9-28. : 5:26 am]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
indeed
[2023-9-28. : 1:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet prediction: It will. ;)
:massimo:
[2023-9-28. : 1:13 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
[2023-9-28. : 1:12 am]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet :lol: did you really just commit another shout just to add a bracket? :D
Damn straight! :P
[2023-9-27. : 7:22 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: Imp UV3 is actually in the works with some major changes, but it's been slow going. I'd like to have a version of Imp UV for every tileset at one point.. hopefully it doesn't take until 2030 :P
prediction: It will. ;)
[2023-9-27. : 7:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider Oh definitely fully playable. I used the first map as the shell, so it was basically complete from the first release. I've made some tweaks and improvements here and there based on nuances between the maps, like UV2 has more air units so certain ground-focused heroes like Psycho and Shadowcraft have needed some buffing. Other improvements have been little bug fixes or ways of stopping cheese strategies (like the bosses now spawn in a random location instead of at their lair so players can't just camp them with nukes. UV2 is definitely harder despite only being 4 levels + boss fight instead of 5. I'd say it's definitely worth a go, there's some unique mechanics that make each of the levels have kind of their own interesting spin
Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
[2023-9-27. : 7:21 pm]
NudeRaider -- Ultraviolet
Ultraviolet shouted: nukes).* lol
:lol: did you really just commit another shout just to add a bracket? :D
[2023-9-27. : 4:22 pm]
ubtrueblue -- hello
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