SCV rush
Nov 24 2007, 12:39 am
By: frazz  

Nov 24 2007, 12:39 am frazz Post #1



I was wondering what most of you think about this strategy? I recently saw one potentially good use of this strategy.
It was in green valleys. He immediately SCV rushed and lifted his CC to one of the higher bases. This gave him protection for awhile.

Was this good? Would you recommend using it?



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Nov 24 2007, 7:23 am Demented Shaman Post #2



Boxerdidit.



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Nov 24 2007, 6:44 pm frazz Post #3



It's a miracle you're not banned, devilesk. It must be your girlish charm.



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Nov 25 2007, 1:21 am yenku Post #4



I recommend you learn how to play before you try and cheese like that.

However most maps don't present that opportunity. So if you want to take advantage of it, you could try at the expense of your economy.



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Nov 25 2007, 6:09 am frazz Post #5



I was just surprised that it worked out well for him. I kind of assumed it was an all around bad strategy.



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Nov 26 2007, 11:00 pm yenku Post #6



Again, I wholeheartedly agree that it is a bad strategy. Early economy is pretty important. The only advantage you get is a briefly confused opponent.



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Dec 3 2007, 7:43 am BeDazed Post #7



Or your opponent might leave because of the sheer unworthyness of the game.
If you're playing with T, read:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=49681

Once you master all that- you might play around with other people.



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Dec 4 2007, 1:39 am ClansAreForGays Post #8



I pull it off quite well in python




Dec 13 2007, 8:45 pm BeDazed Post #9



scv rush probably won't work on skilled players with a high micro capacity. and if its against another terran, they'd just be able to beat you through sheer numbers.



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Dec 13 2007, 10:41 pm frazz Post #10



Howabout a team rush? In a 3v3 two players SCV rush and lift to a safer spot, thereby taking out one player.
The game would then be 1 well along player with two poorly performing allies against two well along players. If the two disabled players managed to live and the third player held out, they could potentially strike back later on.



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Dec 13 2007, 11:21 pm Vi3t-X Post #11



I guess it could work...

But SCV Rush was never a real strategy. The funniest thing I've ever seen would be a probe rush, where this guy builds nothing but 3 things: Nexus, Pylons and Probes. Yet, he still owns his opponent...



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Apr 7 2008, 5:57 pm T-MaStAA Post #12



If you have good enough micro it can be pulled off perfectly. I'd say there must be a few requirements before you think about going for it though.
1. If you're lucky enough to scout in the right direction.
2. If your opponent is going for either a fast expand or a fast tech.
Id say if you want your scv rush to work, you should go for a quick 2 racks build and push with some marines as well as scvs. Make a bunker next to his main or expansion and guard the crap out of it while it being built. Once you get some rines in the bunk keep repairing it with your scvs. Also maybe keeping 2 or so scvs back to mine would be good just in case it fails you might still stand a chance in hell. This is my view on the scv rush after watching countless games where this strat has gone down and how it has won and lost.



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Apr 25 2008, 7:59 pm Paravin. Post #13



Oh, please. I just spam build my base with Supply Depots and hope the opponent leaves. That is how I get my wins.



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Apr 25 2008, 8:02 pm Vi3t-X Post #14



SCV WALLS! Then you send some in at a time and the scvs cut it into little pieces...



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May 6 2008, 1:48 pm ToFu Post #15



scv stack :D



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May 6 2008, 10:10 pm BeDazed Post #16



sorry. doesnt work much.



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May 11 2008, 12:59 am Brontobyte Post #17



The first thing that comes to mind when I see an Terran SCV, Protoss Probe, or a Zerg Drone on my base that early in the game, is map hack. Yeah it could just be a good guess, but 9/10 the person is either crazy or is hacking. (Granted that there is more then 1 possible start location for you) Then what happens next is they usually try to make an anti-ground type of weapon. (Protoss Probe -> Pylon/Photon Cannon) They either do this, or they attack your base so that you have to stop mining and either fix it or kill the enemy. This would throw someone off if they are new to odd game play. Me for one, I freak out and send all my workers in a bum rush type of tactic to kill who ever the person is trying to do harm to me so early in a game. :) This is why I like UMS better... :P



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[03:39 pm]
Oh_Man -- how many trigs u got?
[09:34 am]
GGmano -- there must be a limit for one player on triggers but also a max trigger in total i think
[09:33 am]
GGmano -- after deleting alot og triggers i now have to reduce it even more
[09:33 am]
GGmano -- damn my file still too big but it doesnt crash only gives message that it cant save to disk,, freaking sad that i wanted to do more stuff but im limited here
[2022-6-29. : 8:18 am]
GGmano -- I would have released my New map yesterday if scmdraft didnt fail on saving the merged file
[2022-6-29. : 8:17 am]
GGmano -- Not cool when I made such Nice system and I could make it even better if more trigger allowed
[2022-6-29. : 8:16 am]
GGmano -- Damn now I have reduce trigger amount impossible to save fil
[2022-6-27. : 11:03 pm]
jjf28 -- GGmano
GGmano shouted: its not possible to move around a p12 owned preplaced a
when I tried - ya not possible
[2022-6-27. : 11:02 pm]
Zoan -- idk, maybe if you change a setting with euds you can do it. Something like the Unit List and Palletes thing or whatever it's called
[2022-6-27. : 9:42 pm]
GGmano -- i thought that would be easy but dont work on my test
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