Staredit Network > Forums > SC2 Assistance > Topic: Zealot graphic => Blink animation = dumb
Zealot graphic => Blink animation = dumb
Nov 27 2010, 3:50 pm
By: Biophysicist  

Nov 27 2010, 3:50 pm Biophysicist Post #1

Stupid question that shows just how dumb I am with actors. I edited the Zealot (Prisoner) model to use Zeratul's Blink animation as its graphic by changing the model to Zeratul - Blink Out (or w/e it's called). When I placed the Prisoner Zealot in the editor, though, it only played the animation once, even though I put an actor event called on actor creation that plays the birth animation with "play forever" set.


EDIT: Basically, I want Zeratul's Blink animation to be a unit. ;o


Nov 27 2010, 8:28 pm Temp Post #2

Really I don't know if this is possible. As far as I can tell you need a stand animation in order to have a functioning unit model (possibly something else as well).


Nov 27 2010, 9:10 pm DevliN Post #3


So you want the smoke to be a unit? The only thing I can think of is using an invisible model as a unit, and attaching the smoke model to it so it looks like the smoke animation is the unit.

\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Nov 27 2010, 9:42 pm Biophysicist Post #4

That should work, actually. ;D


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