Staredit Network > Forums > SC2 Custom Maps > Topic: SEN Arena
SEN Arena
Nov 21 2010, 2:26 am
By: DevliN
Pages: < 1 « 4 5 6 7 89 >
 

Dec 6 2010, 1:06 am payne Post #101

:payne:

Quote from UnholyUrine
*psst*, make him a probe

a zealot with guns is kinda weird..
My main attack is melee.
Moreover, Zealot's attack animation mixed with a launched missile is freacking awesome: that's why I love him so much. ^^



None.

Dec 6 2010, 5:34 am ImagoDeo Post #102



Quote from name:Cardinal
That's my only problem. If someone was playing as the Elemental Archon (my hero) and someone else was playing as Deo (ImagoDeo's hero), and if the latter of these two used his ulti. There would effectively be 2 archons with maybe, slightly different tinting going around.

What else could I use? I mean, seriously.

Not much that I can think of, unless someone gets their hands on models from WoW - the Mana Wraith model would do great.



None.

Dec 6 2010, 7:50 am DevliN Post #103

OVERWATCH STATUS GO

Quote from ImagoDeo
Quote from name:Cardinal
That's my only problem. If someone was playing as the Elemental Archon (my hero) and someone else was playing as Deo (ImagoDeo's hero), and if the latter of these two used his ulti. There would effectively be 2 archons with maybe, slightly different tinting going around.

What else could I use? I mean, seriously.

Not much that I can think of, unless someone gets their hands on models from WoW - the Mana Wraith model would do great.
Quote from DevliN
I don't know if you've read a few posts above, but unfortunately Cardinal is already using the Archon model (and his hero changes the tint of the model as well). Could you perhaps use a Stone Zealot or Hybrid Destroyer for the ult?




\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Dec 6 2010, 6:21 pm ImagoDeo Post #104



Sorry, yes, I did read that. I was actually going to go for a dark archon-type look. Hybrid Destroyer or Stone Zealot just doesn't work quite right... although there are alternatives. I suppose you can remove the archon model from my entry - I'll figure something out.



None.

Dec 7 2010, 3:20 am OlimarandLouie Post #105



Changes underlined.

Quote from OlimarandLouie
// OlimarandLouie
  • Model(s) Used: Zealot
  • Health: 550
  • Shields: 50
  • Damage: To be determined, Melee
  • Armor: 5-10, To be determined
  • Abilities: 4 Active
    [Q] Riftwalk: Teleports to target nearby enemy (Blink range) in an Ęther-like style, dealing 30-50 damage and "silencing" (Silenced cannot use any abilities) the target for 2.5 seconds.
    [W] Blades of the Void: Gains +50% attack speed and ignores enemy armor for 5 seconds, each ability cast near OlimarandLouie (Sight range) will increase that time by one second.
    [E] Ęther Strike: Next attack deals triple damage.
    [R] Terror of the Abyss: Gains 30% of max health, takes double damage, deals double damage, and move speed increased by 2 for 8 seconds. Turns cloaked but still visible. (Just for looks, isn't actually cloaked, but it looks like it)




None.

Dec 8 2010, 8:21 pm ImagoDeo Post #106



Redid my entry.

Quote from ImagoDeo
// Deo
  • Model(s) Used: Zeratul + Zeratul's blink, Feedback Launch and Impact, Artifact Shockwave
  • Health: 350
  • Shields: 200
  • Damage: TBD, Melee
  • Armor: TBD
  • Movement Speed: 2.90
  • Abilities: 3 Active, 1 Passive
    [Q] Blink: Instantly teleports in the direction specified, up to a maximum distance of 6. No cooldown, but each cast consumes a charge that takes 30 seconds to recharge. Max 3 charges.
    [W] Khala Strike: Calls down a beam of light that inflicts damage on the targeted opponent. Also has a blinding effect, reducing sight range to 2 for 15 seconds. 10 second cooldown. Blindness cannot be refreshed. Once Blindness ends, foes gain immunity to Blindness for 15 seconds.
    [E] Void Strike: Blasts the targeted area with raw power from the Void, creating a persistent effect that deals 100 (+50 Psionic) damage over 15 seconds and slows foes caught in it. 30 second cooldown.
    [Passive] Twilight Power: Energizes nearby allies, granting them an additional 50 shields and increasing their shield regeneration by 1.0 per second.




None.

Dec 8 2010, 11:01 pm Echo Post #107



I wonder how useful Twilight Power is going to be in FFA :P



None.

Dec 8 2010, 11:03 pm DevliN Post #108

OVERWATCH STATUS GO

It probably includes him, so it'll still be useful.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Dec 8 2010, 11:05 pm ImagoDeo Post #109



Quote from Echo
I wonder how useful Twilight Power is going to be in FFA :P

I thought about that. Maybe I could give it a beneficial effect for him if there are no allies in range.



None.

Dec 9 2010, 4:48 am ImagoDeo Post #110



Final re-edit.

Quote from ImagoDeo
// Deo
  • Model(s) Used: Zeratul + Zeratul's blink, Feedback Launch and Impact, Artifact Shockwave
  • Health: 350
  • Shields: 200
  • Damage: 50 (+20 Psionic)
  • Armor: 0
  • Movement Speed: 2.90
  • Abilities: 3 Active, 1 Passive
    [Q] Blink: Instantly teleports in the direction specified, up to a maximum distance of 6. No cooldown, but each cast consumes a charge that takes 30 seconds to recharge. Max 3 charges.
    [W] Khala Strike: Calls down a beam of light that inflicts damage on the targeted opponent. Also has a blinding effect, reducing sight range to 2 for 15 seconds. 10 second cooldown. Blindness cannot be refreshed. Once Blindness ends, foes gain immunity to Blindness for 15 seconds.
    [E] Void Strike: Blasts the targeted area with raw power from the Void, creating a persistent effect that deals 100 (+50 Psionic) damage over 15 seconds and slows foes caught in it. 30 second cooldown.
    [Passive] Twilight Power: Energizes nearby allies, granting them an additional 50 shields and increasing their shield regeneration by 1.0 per second. If no allies are in range, this passive instead increases Deo's shields by 100 and shield regen by 2.0 per second.




None.

Dec 11 2010, 8:13 pm Cheese Post #111



I'd like to partake in this, would anyone like to help me? I can put in what I would like, let me just throw around some ideas, but I would really like some help on this



None.

Dec 11 2010, 9:18 pm DevliN Post #112

OVERWATCH STATUS GO

Essentially you want someone else to make the hero for you?



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Dec 11 2010, 9:28 pm Temp Post #113



// Temp
  • Model(s) Used: Super Crane Advanced
  • Health: 600
  • Shields: 0
  • Damage: 40 (+15 Light)
  • Armor: 4
  • Movement Speed: 2.5
  • Abilities: 2 Active so far
    [Q] Drill: Does damage to target unit and stuns the unit for 0.75 seconds.
    [W] Taunt: The unit enters a defensive state and taunts all units around itself for 4 seconds. During this time the unit cannot attack or move.
    [E] N/A: TBD
    [Passive] N/A: TBD


This is what I have so far. I am going to have to work the last two abilities with the second one to make it viable in ffa.



None.

Dec 12 2010, 7:20 am O)FaRTy1billion[MM] Post #114

👻 👾 👽 💪

Quote
[00:15] TassadarZeratul: Farty, you should tell the SEN Arena people that I won't be sending them a hero.
[00:15] TassadarZeratul: 'Cause of left SEN.

My message has been delivered.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Dec 12 2010, 1:13 pm payne Post #115

:payne:

Quote from O)FaRTy1billion[MM]
Quote
[00:15] TassadarZeratul: Farty, you should tell the SEN Arena people that I won't be sending them a hero.
[00:15] TassadarZeratul: 'Cause of left SEN.

My message has been delivered.
D:



None.

Dec 12 2010, 5:32 pm LoveLess Post #116

Let me show you how to hump without making love.

Quote from payne
Quote from O)FaRTy1billion[MM]
Quote
[00:15] TassadarZeratul: Farty, you should tell the SEN Arena people that I won't be sending them a hero.
[00:15] TassadarZeratul: 'Cause of left SEN.

My message has been delivered.
D:
Besides, TZ's hero would have Rage and Depression based attacks.



None.

Dec 12 2010, 6:10 pm poison_us Post #117

Back* from the grave

What about poison's? I think I'd have the LoL ability: create massive bugs in a client while introducing new champions only certain people can use (ultimate). As for my other spells, they would be cleverly worded to mask how useless they are.




Dec 12 2010, 7:00 pm Echo Post #118



I'm making a very slow progress.

Is there an estimated deadline you are looking for?



None.

Dec 12 2010, 7:04 pm Jack Post #119

>be faceless void >mfw I have no face

Quote from Echo
I'm making a very slow progress.

Is there an estimated deadline you are looking for?
I'm guessing it's going to be an ongoing map, that gets more heroes and stuff added to it as more people add to it, then every map night we smash each other's faces in on it.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Dec 12 2010, 8:11 pm DevliN Post #120

OVERWATCH STATUS GO

Right, it'll be ongoing. All newer heroes will be added and balanced compared to the existing ones. We just need a handful of them to be finished in the first place in order to release this. I'm in no hurry, though.

Also, TZ was Biophysicist, right? I assumed this would happen after I read a post of his on SC2Mapster a few months back. Oh well.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Options
Pages: < 1 « 4 5 6 7 89 >
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2022-6-29. : 8:18 am]
GGmano -- I would have released my New map yesterday if scmdraft didnt fail on saving the merged file
[2022-6-29. : 8:17 am]
GGmano -- Not cool when I made such Nice system and I could make it even better if more trigger allowed
[2022-6-29. : 8:16 am]
GGmano -- Damn now I have reduce trigger amount impossible to save fil
[2022-6-27. : 11:03 pm]
jjf28 -- GGmano
GGmano shouted: its not possible to move around a p12 owned preplaced a
when I tried - ya not possible
[2022-6-27. : 11:02 pm]
Zoan -- idk, maybe if you change a setting with euds you can do it. Something like the Unit List and Palletes thing or whatever it's called
[2022-6-27. : 9:42 pm]
GGmano -- i thought that would be easy but dont work on my test
[2022-6-27. : 9:42 pm]
GGmano -- its not possible to move around a preplaced p12 owned dark swarm?
[2022-6-27. : 9:41 pm]
GGmano -- dark swarm
[2022-6-27. : 9:41 pm]
GGmano -- its not possible to move around a p12 owned preplaced a
[2022-6-27. : 1:08 pm]
jjf28 -- having played the architect just fine - no not necessarily
Please log in to shout.


Members Online: jun3hong, Excalibur, Elite KryPtik