Staredit Network > Forums > SC2 Assistance > Topic: [SOLVED] ChoosingMenu (Custom UI) not working
[SOLVED] ChoosingMenu (Custom UI) not working
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Nov 10 2010, 5:26 am
By: payne  

Nov 10 2010, 5:26 am payne Post #1

:payne:

http://vgshorts.com/BBCode/BBCode3.php?ID=193
Here's the trigger named "Selection".
As you can see, I've tried 2 different methods for the "If" statements (since, according to the errors shown just under, the problem is right there): Enabled and Visible Dialog Item.

Here's what happens when I press the "Select_btn" Dialog Item (according to Trigger Debugging Window):
Quote
00:02:55.56 Trigger Error in 'gt_Selection_Func': Could not get 'property' from parameter in 'DialogControlGetPropertyAsBool' (value: 13)
00:02:55.56 Trigger Error in 'gt_Selection_Func': Could not get 'property' from parameter in 'DialogControlGetPropertyAsBool' (value: 12)
00:02:55.56 Trigger Error in 'gt_Selection_Func': Could not get 'property' from parameter in 'DialogControlGetPropertyAsBool' (value: 12)
00:02:55.56 Trigger Error in 'gt_Selection_Func': Could not get 'property' from parameter in 'DialogControlGetPropertyAsBool' (value: 12)
00:02:55.56 Trigger Error in 'gt_Selection_Func': Could not get 'property' from parameter in 'DialogControlGetPropertyAsBool' (value: 13)
00:02:55.56 Trigger Error in 'gt_Selection_Func': Could not get 'property' from parameter in 'DialogControlGetPropertyAsBool' (value: 12)
00:02:55.56 Trigger Error in 'gt_Selection_Func': Could not get 'property' from parameter in 'DialogControlGetPropertyAsBool' (value: 12)
00:02:55.56 Trigger Error in 'gt_Selection_Func': Could not get 'property' from parameter in 'DialogControlGetPropertyAsBool' (value: 12)
00:02:55.56 Trigger Error in 'gt_Selection_Func': Could not get 'property' from parameter in 'DialogControlGetPropertyAsBool' (value: 13)
00:02:55.56 Trigger Error in 'gt_Selection_Func': Could not get 'property' from parameter in 'DialogControlGetPropertyAsBool' (value: 12)
00:02:55.56 Trigger Error in 'gt_Selection_Func': Could not get 'property' from parameter in 'DialogControlGetPropertyAsBool' (value: 12)
00:02:55.56 Trigger Error in 'gt_Selection_Func': Could not get 'property' from parameter in 'DialogControlGetPropertyAsBool' (value: 12)
00:02:55.56 Trigger Error in 'gt_Selection_Func': Could not get 'property' from parameter in 'DialogControlGetPropertyAsBool' (value: 13)
00:02:55.56 Trigger Error in 'gt_Selection_Func': Could not get 'property' from parameter in 'DialogControlGetPropertyAsBool' (value: 12)
00:02:55.56 Trigger Error in 'gt_Selection_Func': Could not get 'property' from parameter in 'DialogControlGetPropertyAsBool' (value: 12)
00:02:55.56 Trigger Error in 'gt_Selection_Func': Could not get 'property' from parameter in 'DialogControlGetPropertyAsBool' (value: 12)

00:02:55.56 Running gt_Selection_Func (Event: TriggerDebug/EventPlayerDialogControl)

I'm wondering what's wrong.
If you require the map, just ask.

Post has been edited 1 time(s), last time on Nov 10 2010, 7:43 am by payne.



None.

Nov 10 2010, 7:23 am payne Post #2

:payne:

Oh wow... I've found the solution: even though a newly created and showed Dialog Item acts as if it is Visible and Enabled, its property hasn't been set as if it was and thus the Editor wasn't recognizing its state.
That's stupid. >_>



None.

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[10:53 pm]
Butch -- prob some weird character on a string somewhere or something dumb like that
[09:50 pm]
Ultraviolet -- It's weird indeed, not really sure what is so special about Spellsword that causes it to react differently on Remastered, usually EUDs are the cause of things like that
[05:35 pm]
Zoan -- I haven't played in like 2 years so maybe something changed I don't know about
[05:35 pm]
Zoan -- No-Name-Needed-II
No-Name-Needed-II shouted: Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
Any clue as to why a map which would previously work fine on past patches would now suddenly not work on the current remastered patch?
[05:34 pm]
Zoan -- I'll try Butch's suggestion of running in 32-bit, maybe that will fix it?
[05:34 pm]
Zoan -- Oh_Man
Oh_Man shouted: Did martiss' link not work?
It crashes as it does when you use EUD's incorrectly - like it closes starcraft and has the error window pop up with a ticket to send to Blizzard. I know it's not EUDs though since obviously spellsword doesn't use any, so IDK what it is.
[03:19 pm]
No-Name-Needed-II -- Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
[2022-5-23. : 12:21 am]
Oh_Man -- Wat precisely is wrong with spellsword now?
[2022-5-23. : 12:19 am]
Oh_Man -- Did martiss' link not work?
[2022-5-22. : 8:11 pm]
Zoan -- Also my KOTK maps all have the nooks and crannies issue when they didn't before; what changed?
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