(4) Street Spirit
Post #1
Syphon
Nov 6 2010, 2:06 am
Post #2
ImagoDeo
Nov 6 2010, 6:00 pm
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Back! Maybe.
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Hm. Looks relatively balanced, save for that backdoor that you stuck in - and yes, it is ridiculous. TvZ would be a little more imba - easy speedling in and out play. Toss would have problems fending off speedlings, too, and overall two entrances to a base is a bad idea. Just fyi. Not saying we shouldn't experiment, but afaik this wouldn't be balanced - it'd be in zerg's favor and against terran.
![]() ![]() ![]() ![]() ![]() ![]() "We live, as we dream - alone..."
-Marlow, Heart of Darkness |
Post #4
Decency
Nov 6 2010, 9:53 pm
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I think you're underestimating how much damage a few well-microed units can do with that easy of access to a base.
Seeing this map I'd go 1-1 Reactor into Hellion and do so much damage with them. If you made it so the backdoor was more easily sealed off with units, say a single Queen/Stalker/Marauder, I could see it being a viable map. I like what you did by making it so hard to go around, seems like it would be interesting to play. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #6
CecilSunkure
Nov 6 2010, 11:03 pm
Post #8
CecilSunkure
Nov 7 2010, 12:05 am
Post #9
Syphon
Nov 7 2010, 10:00 pm
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Now it's more worth it, I changed a few more things.
![]() * Removed the rocks that blocked pathing to the drop areas next to the naturals. However, only small units can fit. * Added LOS blockers at the top of the cliffs at that area, so you now need a spotter to see drops like Lost Temple. But it doesn't have to be an air unit as the cliff is lower. * The obvious rocks at the 2 and 8 expos. * Added LOS blockers above the 4 and 10 Xel'Naga towers. * Added various doodads. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #14
Syphon
Nov 9 2010, 5:40 pm
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It's closer in size to LT.
LT has the same expo locations... Except for the golds. There are four watchtowers on the map, to the two on LT and Metal, and they aren't placed like any of them. Like LT, it has drop areas beside the naturals. I made them low ground rather than high to take away some Terran power. Like LT, and unlike Metal, it has an open center. Like LT, and unlike Metal, it has side paths. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #15
ImagoDeo
Nov 9 2010, 8:05 pm
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Back! Maybe.
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You never stated before that it wasn't for FFAs. You mentioned that players couldn't spawn both on the same side of the map, and I never claimed they could - but it is more similar to metalopolis than LT. LT has islands; yours doesn't. LT has the golds in a totally different place, and blocked by rocks. The only thing yours does differently than Metal is that it has a backdoor expo for the mains and the central towers are replaced by a pathway through that area. Besides that and the tower placement in general, your map is identical to Metal. ![]() ![]() ![]() ![]() ![]() ![]() "We live, as we dream - alone..."
-Marlow, Heart of Darkness |
Post #17
ImagoDeo
Nov 10 2010, 4:14 pm
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Back! Maybe.
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I will repeat myself again - yours is 70% identical to Metal, much less so to LT. On LT, the nats have that cliff for thor drops and stuff. On yours, there's no such cliff - there is a small ledge, and it's tankable (I guess) but you need something for vision so it's a definite change. The main covers more of the nat entrance on LT as compared to yours. The NW/SE expos are a different configuration than on Metal, but they're more similar to Metal's than LT's, which are islands. The gold is in a different place than LT. Yours also differs from Metal in the placement of the towers and in the backdoor and in the side paths, but it differs from LT in a lot more ways than that, which I've pointed out. This arguing is pointless, though. What we should be concerned about is whether or not it's balanced. ![]() ![]() ![]() ![]() ![]() ![]() "We live, as we dream - alone..."
-Marlow, Heart of Darkness |
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