Staredit Network > Forums > Technology & Computers > Topic: Looking for pointers in web developement
Looking for pointers in web developement
Oct 31 2010, 12:59 am
By: l3lack-l3ahamut  

Oct 31 2010, 12:59 am l3lack-l3ahamut Post #1



I am looking to create a social network. I've done some googling with results leading towards either using a free client, which seems alright but lacks customization, or paying for a premium package upwards of $300. I noticed all the places I looked used mainly php and began searching for some tutorials. I found that my fair amount of c++ knowledge is quite useful for the majority of the tutorials that I read however I have some more specific inquiries.

I have basic html knowledge, so I am quite lost in the whole web developement field. I really want to get this project underway, so any advice or websites you can recommend would be appreciated. I know absolutely nothing about servers, outside of the fact that I need to store data on them lol...



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Oct 31 2010, 1:01 am Biophysicist Post #2



http://w3schools.com <= where I learned everything I know about PHP. It's very good.



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[02:00 pm]
NudeRaider -- You are undead, why wouldn't you and your creations (GPTP) exist as (in) graves? I don't get why this needs fixing.
[01:58 pm]
UndeadStar -- I don't know in how many people imagination me and/or my GPTP existed as graves, but this will finally be fixed now that I've made the online code available
[10:26 am]
NudeRaider -- I can't say but it sounds plausible. You'd still have the problem with the palette.
[10:25 am]
Oh_Man -- it's not like the pixels themselves are inherit to one tileset or another.
[10:24 am]
Oh_Man -- Couldn't you redefine all the tiles from the other tilesets to be read as part of just one tileset instead of multiple perhaps
[10:16 am]
NudeRaider -- *make new tiles
[10:15 am]
NudeRaider -- The map structure only ever recognizes one tileset at a time. So you'd have to define your own map format then make an .exe that can load such files. I don't think it's ever been done; it sounds like a lot of work. What's commonly done with modding is creating a new tileset. Then you decide which tiles go in there. You can also make new ones. You will probably also have to create a new palette as the different tilesets share only part of their colors. Finally entering speculation territory you could maybe use EUDs to dynamically change the graphics of certain tiles. Not sure if it's possible, but if it is, you better make a topic for it.
[04:11 am]
O)FaRTy1billion[MM] -- no, that's not a thing you can do without modding the game
[03:56 am]
youarenotworthy -- I forget, did starforge ever allow you to mix tilesets?
[03:44 am]
O)FaRTy1billion[MM] -- use scmd or NudeRaider
NudeRaider shouted: You are right, however, in that the Remastered *graphics* are just a skin are interchangeable, even midgame. Skinability being another new functionality. Anyways, for tools that rely on the original mpqs you will have to obtain a legacy version of sc.
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