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(2)Dustland, A new 1v1. Pretty good, if I do say so myself.

Creator: ImagoDeo
Time: Oct 20 2010, 11:55 pm

Post #1     ImagoDeo Oct 20 2010, 11:55 pm

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Thoughts?

Here's the map attached.
Attachments:
sc2map file
(2)Dustland.SC2Map (1023.39 kb)
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Post #2     CecilSunkure Oct 21 2010, 12:12 am

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Wow very cool!

First thing that comes to mind is placing tanks or blink stalkers up on the cliffs behind the bottom right starting position, but I don't know if the map edges would allow that.

This map reminds me of fighting spirit (like the best map ever) from BW, except this is a 2 player map.

Again, I'd really like to try playing on this map. I'm not super skilled at critiquing melee maps, so I sadly can't give you more input on this one :(

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Post #3     ImagoDeo Oct 21 2010, 2:51 am

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Quote from CecilSunkure
Wow very cool!

First thing that comes to mind is placing tanks or blink stalkers up on the cliffs behind the bottom right starting position, but I don't know if the map edges would allow that.

This map reminds me of fighting spirit (like the best map ever) from BW, except this is a 2 player map.

Again, I'd really like to try playing on this map. I'm not super skilled at critiquing melee maps, so I sadly can't give you more input on this one :(

Thanks.

The map edges would allow that if I hadn't used a dynamic pathing filler up there to prevent all ground unit travel. :sly:

Well, there are a few things that I think I could've done better, but we'll see. I need some input before I just go modify something.

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Post #4     Fisty Feb 24 2011, 9:35 pm

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Take people's opinions with a grain of salt at this stage, but I don't really like the middle. Looks like it'd make for really awkward battles. Natural looks like it's too small for my liking, too.

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Post #5     Dem0n Feb 28 2011, 8:36 pm

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Tanks on cliffs around all the expos?? Not sure if this "no-no" carried over from Brood War, but it looks like terran can wreck everything, especially around the main. The small ramp into the nat and the narrow path that goes around the main is the perfect spot for tanks to rape. Also, it looks like the gold expos will either be impossible to hold or impossible to break through. Terran can turtle and place tanks on cliffs. Maybe open up the mid, get rid of the path from 12/6 expos around main, make 12/6 expos islands, and connect the two ramps that lead into the nat?

I don't know shit about SC2 melee, so I could be complete wrong on all these points.

EDIT: Wow I just realized this is from 4 months ago. :massimo: Maybe you're still working on it? :P
This post was edited 1 time, last edit by Dem0nS1ayer: Feb 28 2011, 8:42 pm.

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Post #6     Tempz Mar 14 2011, 5:27 pm

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Only problem i see is the narrow paths
This post was edited 1 time, last edit by Tempz: Mar 14 2011, 5:38 pm.

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[11:43 am]
TF- -- banks in sc1 y'all
[10:35 am]
NudeRaider -- teamfight gangbang ftw. Would do it all night.
[05:19 am]
Raitaki -- Teamfight gangbang 24/7? :\
[05:19 am]
Raitaki -- Why do you want it as 5v5 or 6v6 anyway? On such a small map?
[05:14 am]
Raitaki -- It's not a laning map sheesh :\
[05:14 am]
Raitaki -- Um, yeah. You go in and duke it out with the enemy champ.
[05:13 am]
Wing Zero -- I wanted a bigger map. not a smaller one.
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