This could work, but the Protoss was terrible. Protoss should have scouted better, and he didn't get any warpgate technology or any robotics facility. I think an immortal + probe pull probably could have stopped this push, or just lots of stalkers maybe. You could try it, but proxies are always dangerous, especially if you get scouted.
Although, I was thor rushed along with a ton of marines and a couple SCVs the other, and it hit pretty fast. I don't recall if he had a proxy factory though, and I fast expanded, and I almost held it off, and I accidentally made a really bad micro mistake about a minute before the thor showed up.
Thor rushes are great vs bad players, but not vs decent players.
Looks viable with good worker micro. His build was not super-efficient too, he could've had that a good bit sooner. Seems like the timing is perfect for a 4-gate counter and reminds me of the Odin mission, haha. =)
IlyaSnopchenko shouted: Anyone knows whether current player (13) is counted among allied (15) when specifying targeting flags for idle_orders in AISE?
It is not counted; the dll seems to accept a combination of multiple players there like most other extended commands, but pyai doesn't seem to allow specifying them in targeting flags
[2021-1-16. : 8:55 pm]
NudeRaider -- he gets a notification when you send him a pm
IlyaSnopchenko -- Here's the idea - I want to specify idle_orders for area effect spells like Psi Storm and Plague so that the computer avoids hitting its own (13) or allied (15) troops
[2021-1-16. : 4:05 pm]
IlyaSnopchenko -- Or do I need to set a dedicated condition?
[2021-1-16. : 4:04 pm]
IlyaSnopchenko -- Anyone knows whether current player (13) is counted among allied (15) when specifying targeting flags for idle_orders in AISE?
Zycorax shouted: There's a family with one or two men named Adolf around where I live. Funnily enough, the SS used their family business' offices as their HQ in town during the occupation :]