any1 wanna join to make a diplo map?, i can do it alone, but it will take much longer
Post #1 SiberianTiger Oct 14 2010, 7:30 pm
Post #3 SiberianTiger Oct 15 2010, 1:23 pm
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well not exactly. i used to play civ 4 a lot & a complaint i have about that is the need to micro manage so much more every turn as u gain more territory.
In this map only thing you get to micro is the military. You get choices only in big decisions, not small ones. I think I will copy most of the country names straight from Wikipedia. I don't think there will be a problem with that. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Post #5 SiberianTiger Oct 15 2010, 6:35 pm
Post #8 SiberianTiger Oct 15 2010, 9:34 pm
Post #9
payne
Oct 17 2010, 9:45 pm
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Addicted to SEN Games -Add more!-
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I think I will copy most of the country names straight from Wikipedia. I don't think there will be a problem with that. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #10 SiberianTiger Nov 13 2010, 6:45 am
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I'm almost getting done with the terrain part
which means I got to get onto the harder part now with triggers. http://img7.imageshack.us/img7/4874/eurafroaustrasia.png http://img7.imageshack.us/img7/4874/eurafroaustrasia.png The task seems all the more overwhelming because I've thought of several good ideas in the meantime. For example the defense drones could be used as flare/chaff ECMs that automatically deploy while draining energy for fighter jets. Planes could fire at slower rate to allow fire and run tactics and group maneuvering as in real air combats. Fighter jets should also have afterburner/supercruise ability so they are able to speed up for certain duration. IFV's and ships could have load button for loading infantry. Supply units would provide area fx healing bonus. Once their stock depletes, they convert to unloaded supply units, which then can be easily macroed as group to go back to base to restock. Navy ships can serve as temporary supply bases, which in turn are restocked by supply ships. Infantry that has not been supplied within due duration will slowly drain life until 1 when it stops moving. Vehicles, ships, and planes have a 2nd bar indicating the amount of fuel left for movement. Planes can be given healing bonus when in periphery of a airbase or aircraft carrier. I think this supply issue is important because it makes the navy that much more useful (since traveling by land is that much slower and inconvenient) & the supply routes must be taken into consideration in devising strategy. Navy ships (which can only travel by sea) should have long range cruise missiles so they don't become irrelevant. This post was edited 2 times, last edit by cosmicagent: Nov 13 2010, 6:54 am. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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