|
Resident ninja
|
But that's what there's a problem with. A player could just run almost all the way through all of the hitpoints of one mode, then transform to the other and be completely healed. Since EUDs got owned, and it sounds like this isn't going to have a turn-based battle system (only way to make virtual HP work, really), I don't think it's possible without modding. |
|
Don't play with fire, play with lil-Inferno!
|
Well he's not really making the map, I think. I think he's rather just giving us an idea. So yeah, you would have to use Vhp, it's not that hard to implement, just takes some time, but us mappers like to take time, don't we
.![]() ![]() ![]() ![]() ![]() ![]() "Sharing is caring. . .Unless you have STD's!" - LoveLess
|
|
someone09
|
Burrowed zerglings fail as VHP because they slow down the unit they're following.
One method is to have the actual unit have like 5HP (or more, depending on how "durable they are") but have a counter/leaderboard that gets subtracted from whenever the unit dies (and remakes it). This can cause problems, though, because the unit's actions will get canceled whenever it dies. Or it could be more realistic, by making it harder to run away while you're getting hit. ![]() ![]() ![]() ![]() ![]() ![]() |