Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: I have something cool to show you
I have something cool to show you
Oct 9 2010, 5:22 pm
By: swb4u1  

Oct 9 2010, 5:22 pm swb4u1 Post #1







Hi I am a Korean map maker, MakerMate

I am now making a AoS map (Chaos) using EUD

This is a part of the systems.

I hope you enjoy it! :D

PS. Sorry to not category-matching



None.

Oct 11 2010, 8:41 am The Starport Post #2



Hard to believe that's not modding.



None.

Oct 11 2010, 5:05 pm Heinermann Post #3

SDE, BWAPI owner, hacker.

It's not hard to believe when it uses EUD actions.

First video: Change scourge iscript ID?
Second: Change Archon weapon properties

There isn't much difficulty in those changes.
AFAIK Koreans have an entire EUD-only forum. They've made much more use of EUDs than we have.




Oct 11 2010, 5:14 pm Fisty Post #4



Bravo, I've always wondered what the Archon would look like ingame without the massive ball. Something like this would make the entire USEast shit a brick.



None.

Oct 11 2010, 5:26 pm poison_us Post #5

Back* from the grave

Curse. College. Internet. This waiting for the videos is killing me :massimo:

Can anyone provide a description of what's going on?





Oct 11 2010, 6:47 pm FoxWolf1 Post #6



Quote from Fisty
Bravo, I've always wondered what the Archon would look like ingame without the massive ball. Something like this would make the entire USEast shit a brick.

Except that if you were to bring this to USEast, nothing would happen (except maybe you desynching), because the people who joined your game wouldn't have used the third-party software, like our EUD Action Enabler or the Korean AquaProtect, necessary to make it work. I've always taken that to be the reason why our research into EUD actions more or less stopped when they were patched, despite the existence of downgrade patches and (later) enabling software: we want to be able to play our maps without special advance preparation. Besides, if you're going to require everyone in the game to modify their Starcraft anyway, why not just make an actual mod, or if you really care about reducing the number of outside downloads, an SCMLoader-based mod-map?



None.

Oct 11 2010, 8:53 pm Ahli Post #7

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

I've never messed with the graphic entries with EUD actions. So it is pretty cool to see that. I have no idea what is possible with that.

Keep up the work. I like seeing some EUD maps (even if I'm not playing sc1 anymore). :)




Oct 12 2010, 5:05 am samsizzle Post #8



what program did you guys use to record this? I've tried so many programs and they keep fucking up sc's graphics.



None.

Oct 15 2010, 12:01 am Heinermann Post #9

SDE, BWAPI owner, hacker.

I don't know what he used but I use VHScrCap/VHToolkit and Starcraft in W-MODE.
Make sure the recording area is the same size as the Starcraft screen (640x480 by default).




Oct 15 2010, 1:07 am stickynote Post #10



How did you do the first one?
And how did you make the psi shockwave a projectile? When I just increase the range, the ball only appears at the target.



None.

Oct 15 2010, 1:57 am O)FaRTy1billion[MM] Post #11

👻 👾 👽 💪

You change the weapon behavior to fly to target instead of appear on target.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Oct 15 2010, 2:14 am stickynote Post #12



Ah. Thanks. Ur an 3UD $up3r$t4R!
Too bad your eud enabler isn't wide spread in the U.S.; that would make for some crazy multiplayer games.



None.

Oct 15 2010, 2:39 am poison_us Post #13

Back* from the grave

Can you post a link to the toolkit? Google fails.




Oct 15 2010, 3:05 am stickynote Post #14



Are you talking about vh toolkit?



None.

Oct 26 2010, 7:29 am poison_us Post #15

Back* from the grave

Broken link, for me... finally found a working (direct) link: http://www.tinkernut.com/downloads/VHToolkit_inst.exe.




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