Staredit Network > Forums > SC2 Custom Maps > Topic: DBZ FFA
DBZ FFA
Oct 8 2010, 8:26 pm
By: PearS  

Oct 8 2010, 8:26 pm PearS Post #1



The first project I ever started with starcraft 1 was a dragon ball z map…probably because I was really young and that was the cartoon I was obsessing over at the time. I started to make this map but gave up because I didn’t know much about mapping at the time and when I eventually learned new things I had lost interest in the map. Now that SC2 is out I think the vision I had for that map could actually be realized.

The map was a 5v2 where the Z fighters went against two enemies in a free roam type of environment. Think of the LOTR maps but instead of having a base you just have one unit to invest in and the choice is yours on how to play.
For example, the good team was to be Goku, Vegeta, Gohan, Piccilo, and Trunks while the bad team was to be Cell, Frieza, and now probably Buu. Perhaps the good team’s strategy would be for everyone to go to their respective training facilities and grind power level as quickly as possible. Or perhaps they would choose 3 people to grind power level while the other two attempt to thwart one of the enemies from gaining power.
Of course Cell, Buu, and frieza would all start off stronger than any single Z fighter so its not like Goku could go around solo’ing everything. Each character would have a way to gain power level.
Goku/Vegeta would have gravity training where they choose the setting and destroy a building with higher stats for its respective gravity setting. Using abilities would speed up the destruction but also up down time to recharge.
Gohan/Trunks would train in the hyperbolic time chamer
Piccilo would fight a duplicate of himself that he creates
Cell would have to travel to the neutral cities spread all over the map and kill neutral citizens to gain power level
Freiza would fight Namekian warriors on his ship
Not sure what buu would do for power level increase.
As power level increases the characters learn new preset skills. If you follow the show you’d know what to expect. Thinks like Kamehameha wave from goku/gohan. Regeneration , duplication, special beam cannon, etc from piccolo. Solar flare from gohan. Galick gun from Vegeta. Mini cell, laser eyes, other skills from other characters from cell. Etc. etc.
So already you can see some interesting gameplay. A few players might spread out and pick a city they think Cell will attack and try to stop him from gaining power level.

I know it seems that I may have copied some of the features of the map from the dbz rpgs and whatnot but I came up with this even before I ever entered bnet. Not like it matters though anymore :D

I’ve rethought the actual combat because I think it can be very fun with sc2 mechanics. The fighting will follow a type of rock paper scissors mechanic. The categories would be:
Agility : Decreases the cooldown time between uses of the ‘blink’ ability that each character has
Ki: decreases the casting time of spells such as Basic Ki Blast and Renzokuken Energy Dan as well as increase the number of projectiles of these attacks
Strength: Increases basic unit damage…as in melee and also drops unit attack cooldown
Stamina: increases armor which negates some damage from melee and ki attacks.

When a character reaches a higher power level they get a point to spend in whatever category they want. Z fighters start the game with one point where as the evil characters start with two. This seems really fun because its character customization that actually means something instead of just getting more damage. What makes it really fun is that as you level up the game actually changes. As compared to other games where you level up…maybe you get a new skill so now you can kill 3 zerglings instead of 1 at a time. Well in this the combat itself is completely different.

Imagine two level 1 characters fighting. Say goku put a point in Ki so instead of a 1 second casting time for basic ki blast it has a .85 second casting time. He is fighting agasint Cell who put a point in agility and Strenght. So they are fighitn and cell is melee’ing goku down pretty fast so goku blinks backwards and starts to cast a ki ball. Cell responds running in and thusly eating th eki blast. Goku starts to run back to sell to reengage melee but cell blinks backwards and casts his own ki blast. Goku is hit and blinks back into cell but since cell has increased agility his blink is off cooldown so he blinks back again and shoots another ki blast. Goku responds by firing one as well and he can shoot them faster so he will win that fight. So cell blinks in again and begins to melee goku down more.

Also worth not is that most all projectils will be AoE instead of homeing in missiles. This will allow fast players with high agility to effectively avoid many blasts that the opponent can throw at them. Contributing to the rock paper sicssors effect.

To use Ki you have to charge it up with a charge up skill and your Ki is also drained when you power up to a higher form like ssj. I’m also considering some sort of way to stun an opponent with either a stun gauge or to somehow deal them a certain amount of damage in a certain time. This would enable players to actually cast ultimate spells and contact with them.

Another feature is the presence of dragonballs that are randomly spawned throughout the map. When all are collected the player may either wish for a large power increase or to revive a dead ally (once). Also there would have to be some system to take dragonballs from other players and ways to get senzu beans to heal occasionally.

So combat seems quite basic in the beginning of the game but fast forward to a higher power level and things could likely get nuts. Players with high strength wacking each other super fast like the punching matches from the show. Or players with high agility teleporting out of the way of a big energy attack from their opponent and casting their own right on the enemie’s head. Or players with huge stamina and ki that can just eat what the opponent sends at them while showering them with energy attacks. Throw in terrain destruction and cities crumbling around two deuling opponents and things could get pretty fun. At least that’s how my brain plays it out.
As I see it :
Agility > Ki
Strength (Melee) > Agility
Ki > Strength (melee)
Stamina > Ki/Strength
I’m sure I’m leaving things out because I’ve had this on my mind for a couple weeks now and haven’t put anything on paper. I’ll edit if I remember. I know the learning curve would be high and it wouldn’t be the most popular map but if yall have ever played anything that I created then you know my MO is trying to make things people haven’t quite seen before. I don’t think I’m quite at the level to create this map yet but I don’t see much that would be TOO nuts. Let me know what yall think of my ramblings :D

Post has been edited 1 time(s), last time on Oct 8 2010, 8:33 pm by PearS.



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Oct 23 2010, 2:14 pm NicholasBeige Post #2



Good luck balancing this.



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You should do my Delirus map too; it's a little cocky to say but I still think it's actually just a good game lol
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