This is what I have.
I would like it whenever my hero gains a level, he gains 3 Attribute Points to allocate to his attributes.
Is this possible through
a) Triggers.
b) Data Editor/Abilities?
c) or will I have to use stackable Buffs instead of Behaviours for my Attributes and then display their values in a Dialog box?
None.
Hey. I've managed to do it.
Not the way I would have wanted but I suppose it works.
- 3 Behaviour - Attributes
- Agility (move & attack speed)
- Strength (hitpoints & carrying capacity)
- Psionics (energy & energy regeneration)
- 3 Behaviour - Buffs
- Increased Agility (Modifier>Behaviour>Attribute>Agility>+1
- Increased Strength (Modifier>Behaviour>Attribute>Strength>+1
- Increased Psionics (Modifier>Behaviour>Attribute>Psionics>+1
And then a long discourse into Dialogue Menus, Items, Texts etc... for players to spend 'Attribute Points' on their Attributes.
The Buff is applied to the Hero unit when he chooses to spend a point on Agility for example. The Buff is Stackable up to 255 times. (Think of Stacking Poison in Warcraft 3 - except, these buffs only modify an Attribute, instead of dealing Damage over time)
I just can't seem to find a way to 'Hide the UI-Icon associated with a Buff'...
None.
Its under the flags for the behaviour.
None.