Toggling water flow into torches below gravel I imagine.
Wut, redstone switches can't do that?
They can, it's a one time shot and really just a bug. Redstone wire pointed at water forces the water to update it's flow, so using the S/W rule you can essentially make water traps and stuff. Works with lava too.
Toggling water flow into torches below gravel I imagine.
Wut, redstone switches can't do that?
They can, it's a one time shot and really just a bug. Redstone wire pointed at water forces the water to update it's flow, so using the S/W rule you can essentially make water traps and stuff. Works with lava too.
If by this you refer to the bookshelf redwire set up then no; it took just a few minutes. If you are referring to the entire project then, no; I enjoyed making it and it wasn't too difficult.
Making all of Kindom Zeal on the other hand- that would satisfy your supposition.
They can, it's a one time shot and really just a bug. Redstone wire pointed at water forces the water to update it's flow, so using the S/W rule you can essentially make water traps and stuff. Works with lava too.
In a way I did. I always looked at it as a bug because there's no way to toggle it back short of re-routing the water again manually and that it only works with the S/W rule. Actually that sounds like a bug to me...
EDIT: Yeah, without more proof, I wouldn't believe that it was intended due to it's buggy nature
Post has been edited 1 time(s), last time on Feb 16 2011, 11:34 pm by Fisty.
It was my understanding that it just forces the blocks around it to reset... which causes the water to recalculate it's direction and such.
does it make floating sand/gravel fall?
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! ) EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
Can't beleive I just paid 13 bucks for this piece of shit game.
Got about 50 coal and 1000 cobblestones all being turned into Stone at the moment.. If I sign out will they continue smelting?
eyestrain.com
Wrong. I can't believe you didn't pay 13 bucks sooner for that piece of shit game. It's gold shit. Like shit with little emeralds. Or maybe DIAMONDS actually.
No.
I actually tried to go to that website just out of curiosity.
"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."
Psh. I have over 12 furnaces to pump out cobblestones.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! ) EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
GGmano -- maybe its not about the size i guess since its now above 6000 and was saved
[2022-7-02. : 9:05 pm]
GGmano -- just seems like 6000kb is an obstacle not sure
[2022-7-02. : 9:05 pm]
GGmano -- idk it could also be about the map size its like above 6k kb map wont be saved,, 6000kb of triggers no sounds im aware sounds can go beyond that size