Achievements, D=
Post #2
shmeeps
Sep 14 2010, 2:52 am
Post #3
Tempz
Oct 31 2010, 8:49 pm
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What a caterpillar calls death a master calls a butterfly.
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You can do a round about way of having a player's achievement required be posted on a site thus you are able to physically see it but this is best suited for a competition of sorts but banks work but i don't know how exactly to link it to another game and it is only limited to the map makers who implement them. Who knows maybe blizzard will add this feature for prem maps.
![]() ![]() ![]() ![]() ![]() ![]() Truth hurts. Maybe not as much as jumping on a bicycle with a seat missing, but it hurts.
- Drebin (Naked Gun 2 1/2) Pm me for terrain requests (Jungle mostly) |
Post #4
Ahli
Oct 31 2010, 8:57 pm
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Nothing yet! Almost done. Very powerful, very strong.
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They load every player's bank and throw the collected data together and calculate the new data out of that information (e.g. top 10 highscore players).
The information will be spread by the players itself. It's not synchroniced, but in the long run, the higher values will find their way to everyone who plays that map frequently. But if a player edits his bank, the whole system is f*cked up. That's why you need some sort of encryption, too. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Post #5
Tempz
Oct 31 2010, 9:16 pm
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What a caterpillar calls death a master calls a butterfly.
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I never thought of that... for a simplified purpose the encryption should be a string of algorithms which work with each other
![]() ![]() ![]() ![]() ![]() ![]() Truth hurts. Maybe not as much as jumping on a bicycle with a seat missing, but it hurts.
- Drebin (Naked Gun 2 1/2) Pm me for terrain requests (Jungle mostly) |
Post #7
Tempz
Nov 1 2010, 8:45 pm
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What a caterpillar calls death a master calls a butterfly.
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I never thought of it that way any who WIKI LINKS >:O
http://en.wikipedia.org/wiki/Checksum http://en.wikipedia.org/wiki/Hash_function ![]() ![]() ![]() ![]() ![]() ![]() Truth hurts. Maybe not as much as jumping on a bicycle with a seat missing, but it hurts.
- Drebin (Naked Gun 2 1/2) Pm me for terrain requests (Jungle mostly) |
Post #9
Jack[RCDF
Nov 17 2010, 8:20 am
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Skin to bone, steel to rust, ash to ashes, dust to dust.
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The problem with encryption is that anyone can grab the map and see how you encrypted it, then they can undo the encryption and edit stuff themselves anyway. Best way to do it would be to encrypt stuff AND add all sorts of data values that aren't actually used in the map. For example, have a bunch of different ones editing HP, HP_value, _HPLEVEL_HURR etc, and then have the actual HP value be stored in a variable like ghsdtdfgdfgdfg. Anyone editing it will have no idea what value stores hp, or achievements, or whatever. At the very least, it makes it incredibly difficult to edit banks.
![]() ![]() ![]() ![]() ![]() ![]() Red classic. I have mostly left SEN except for the Temple Siege 2 forum (hidden to most of you). I am available via PM still, and Skype as JackRCDF. If it is important to you, you will find a way. Otherwise, you will find an excuse. -Unknown Magnificent! Perhaps you shouldn't be on SEN as much, too... Better than the iPad! |
Post #11
Tempz
Nov 17 2010, 9:17 pm
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What a caterpillar calls death a master calls a butterfly.
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Well the best kind of encryption would be a hash function but any way of encryption0 that's easy to write yet hard to read is best of course. Maybe you could get someone to write an algorithm for you however that takes unnecessary work... I bet someone made it so you can write out triggers manually like TrigEdit of starcraft 1, if there is a Trigedit of sc2 can someone please respond.
![]() ![]() ![]() ![]() ![]() ![]() Truth hurts. Maybe not as much as jumping on a bicycle with a seat missing, but it hurts.
- Drebin (Naked Gun 2 1/2) Pm me for terrain requests (Jungle mostly) |
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