I was thinking about making a game where you have to survive vast hordes of enemies, getting stronger on a scale of 1-10. oh no, this won't be one of those stupid 'hide in a bunker' games. In this game, you will be able to level up and learn new spells, and each enemy has its own weakness. I am currently designing one, but I can't seem to balance out the hordes and your spells, along with how many minerals you get for each kill, etc. I was just hping that someone could help me with balancing this map out.
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You just have to test your map out a lot...
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I am currently working on the spells, I ended up getting rid of a couple because they were bugged.
EDIT: I am also adding a hero ally NPC with a smart AI that allows him to use spells. When you go near him, he stops walking around and you can pick up tips from him.
Post has been edited 1 time(s), last time on Aug 31 2010, 11:43 pm by StarBlue.
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