Staredit Network > Forums > SC2 Assistance > Topic: [Solved] Underflow error in array error
[Solved] Underflow error in array error
This topic is locked. You can no longer write replies here.
Aug 30 2010, 5:37 am
By: Riney  

Aug 30 2010, 5:37 am Riney Post #1



So I have this problem. When I load the map it gets an underflow error in an array. I have a custom library, and when I delete all my triggers it doesnt get it anymore. Ive narrowed the problem down to that, but Im really not in the mood to go trigger to trigger to find out what I messed up.

Perhaps sen has some knowledge of the problem already.

[attach=7427]

Attachments:
Zombies The Escape.SC2Map
Hits: 2 Size: 525.28kb



Riney#1693 on Discord. (Discord Community)
Riney on Steam (Steam)
Youtube Channel

-- Updated as of October 2019 --

Aug 30 2010, 10:16 am Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

If I start the map, I don't get any error. What do I have to do to see the error?

But an underflow error means that the key value is below the accepted range of values (-> negative value).

Anyway, your attack speed buff array is to small (you set it to the length of 5, but you are still trying to access with [5]). Same with Heroes...




Aug 30 2010, 12:50 pm payne Post #3

:payne:

Quote from Ahli
If I start the map, I don't get any error. What do I have to do to see the error?

But an underflow error means that the key value is below the accepted range of values (-> negative value).

Anyway, your attack speed buff array is to small (you set it to the length of 5, but you are still trying to access with [5]). Same with Heroes...
Basically, arrays start at [0], and not [1].
That's what you meant? ;o



None.

Aug 30 2010, 2:23 pm Ahli Post #4

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from payne
Basically, arrays start at [0], and not [1].
That's what you meant? ;o
Uhm, I'm not sure what I ment but arrays definitely start with 0.




Aug 30 2010, 2:31 pm Devourer Post #5

Hello

Ya... so, to ensure please respond whether I am right, array length of 4 got the index 0,1,2 and 3, above 3 = overflow?



Please report errors in the Staredit.Network forum.

Aug 30 2010, 3:47 pm Riney Post #6



That would probably trigger overflow yea, but this is UNDERflow. And the error is displayed when you start the map from the editor with the trigger debugger open.


"00:00:00.00 Script load failed: An error occurred starting StarCraft II. Please try again.e_arrayIndexUnderflow"

Edit: Im isolated the problem to the array Player Heroes in my map.

Post has been edited 2 time(s), last time on Aug 30 2010, 3:58 pm by Riney.



Riney#1693 on Discord. (Discord Community)
Riney on Steam (Steam)
Youtube Channel

-- Updated as of October 2019 --

Aug 30 2010, 4:16 pm Riney Post #7



This can be locked, I found the problem (GO FIGURE) on my own.

Post has been edited 1 time(s), last time on Aug 30 2010, 6:03 pm by Riney.



Riney#1693 on Discord. (Discord Community)
Riney on Steam (Steam)
Youtube Channel

-- Updated as of October 2019 --

Aug 30 2010, 9:59 pm payne Post #8

:payne:

Quote from Riney
This can be locked, I found the problem (GO FIGURE) on my own.
Please share?



None.

Sep 1 2010, 10:27 pm Riney Post #9



It was searching an array at index -1



Riney#1693 on Discord. (Discord Community)
Riney on Steam (Steam)
Youtube Channel

-- Updated as of October 2019 --

Sep 1 2010, 11:05 pm payne Post #10

:payne:

Quote from Riney
It was searching an array at index -1
Why/How ?



None.

Sep 4 2010, 1:48 am Riney Post #11



I have an array that stored player heroes whereas 0 was player 1 and 5 was player 6.

I instead of using Trggering Player-1 I had a variable that counted from 0 to 5 in my trigger called The Loop. Well I ment to put The Loop, but instead of was The Loop - 1, thus resulting in -1



Riney#1693 on Discord. (Discord Community)
Riney on Steam (Steam)
Youtube Channel

-- Updated as of October 2019 --

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[05:19 pm]
RdeRenato -- I thought the same, class damage, change things to "splash (enemy)" so as not to kill myself. Just my question appeared when I saw UMS without an ally splash, I have not seen post or anything about it
[02:55 pm]
Voyager7456 -- Splash (Enemy) is what Firebats do - it just prevents damage to your own units
[02:51 pm]
MTiger156 -- ...although in my case its ranged units vs. melee zombies and stuff
[02:50 pm]
MTiger156 -- I thought the "Splash (Enemy)" already does that. I've switched Arclite Shock Cannon ans Psi Storm to that and never had friendly-fire issues in PvE maps.
[02:48 pm]
O)FaRTy1billion[MM] -- they probably found some trickery with EUDs and like player IDs or something
[02:47 pm]
O)FaRTy1billion[MM] -- that's why i'm not sure how they did it
[02:16 pm]
Voyager7456 -- :thinking: nothing jumped out to me after looking at the damage functions
[01:48 pm]
O)FaRTy1billion[MM] -- there are EUD maps with splash that doesn't hit allies, but I'm not sure how they did it
[01:34 pm]
Voyager7456 -- Corbo
Corbo shouted: dem0n's gonna go in first round
We must work to allow the RAWRZ!!! ^_^ Monster the victory it has long deserved O_O
[01:33 pm]
Voyager7456 -- You need to do some GPTP plugin shit if you want to avoid that
Please log in to shout.


Members Online: Roy, lil-Inferno, lock174wq, Wing Zero, jun3hong