Staredit Network > Forums > General StarCraft > Topic: Frost@USEast > You 2.0
Frost@USEast > You 2.0
Aug 29 2010, 3:52 pm
By: TiKels
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Apr 16 2011, 4:47 am Roy Post #181

An artist's depiction of an Extended Unit Death

Quote from SiberianTiger
if I remember correctly, Frost > You doesn't work on me. doesn't crash my sc. It used to. Not anymore. Guess why... hmmm???

Yes I can definitely make a video of this.
Me too, to all of that. I'm gonna guess that it's because "Frost > You" games hosted recently do not crash anyone. I haven't done anything differently, and I'm not crashing now.

Make a video of the hacker fellow that dedicates his time for you, and how he's doing hacky things when you don't take precautions. And then take your precautions and show how you're immune to his hacky things. In all honesty, that's what I really want to see.




Apr 17 2011, 4:55 pm RyuNinjao_o Post #182



Battle.net is a hack fest. If you really want a solution to battle.net 1.0, install brainclan or iccup and forget about public bnet.

BGHers now accept the fact that they all hack. As long as you don't drop everyone, map hacking is perfectly acceptable.

I was in a game with a few cobies and we talked about hacks and they go "it's perfectly fine if you don't drop us from the lobby".

Which is quite hilarious if you think about it. The entire USEast server is basically a hack.



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[07:36 pm]
Suicidal Insanity -- Ultraviolet
Ultraviolet shouted: martosss So you've had issues with maps that were previously playable having issues with the latest patch as well? I was play testing one of my creations a couple days ago and it crashed the game, something it has never done before. Has me feeling kind of concerned about playability of custom content going forward :/
The devs are fairly good about backwards compatibility, just sometimes takes time
[06:59 pm]
sraw531 -- (sc1)
[06:48 pm]
sraw531 -- is there a way to create using triggers a building that is under construction? (Especially protoss, for multiple reasons)
[06:23 pm]
Ultraviolet -- martosss
martosss shouted: jjf28 oh lol it was unplayable a few days ago, I guess Blizzard fixed it, thanks for trying it lol
So you've had issues with maps that were previously playable having issues with the latest patch as well? I was play testing one of my creations a couple days ago and it crashed the game, something it has never done before. Has me feeling kind of concerned about playability of custom content going forward :/
[06:21 pm]
Ultraviolet -- NudeRaider
NudeRaider shouted: Ultraviolet depends on zoom
wat
[05:36 pm]
martosss -- jjf28
jjf28 shouted: I played it against the current SC:R bnet
oh lol it was unplayable a few days ago, I guess Blizzard fixed it, thanks for trying it lol
[05:06 pm]
jjf28 -- I played it against the current SC:R bnet
[05:04 pm]
jjf28 -- the map is playable on both 1.16.1 and SC:R, this would just be straight up unprotecting
[10:41 am]
martosss -- jjf28
jjf28 shouted: martosss can you provide an example map? I can confirm what you're saying and make a tool to decorrupt them
The map was probably locked with SMC, I just tested it and SMC produces a very similar garbled MPQ header(with a lot of fffffffffff and an MPQ header size of 10 00 00 00 in the start), which is unreadable by the latest SC:R version(not a valid scenario error when trying to host it). An example map is a KotK map that started all this - https://app.box.com/s/pmefbgb8oay8wo3gewwl046no26lfkjx Here's a link to download the map(giving it in a space storage service since it's not a valid map and i don't want to upload broken maps on SEN/nibbits ...) It would be nice if you can show me what you're doing to test unlocking the map :)
[09:26 am]
KrayZee -- Oops spoilers... well, is it really at this point?
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