StarCraft II - Patch 1.1
Post #1
[Vi3t-X]:]
Aug 27 2010, 5:45 pm
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Hello.
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From http://us.battle.net/sc2/en/blog/692221
tl;dr, chat channels, balance changes and improved support. This post was edited 2 times, last edit by DevliN: Aug 27 2010, 6:24 pm. Reason given: Fixing BBCode. Disregard this. :) |
Post #3
payne
Aug 27 2010, 6:34 pm
Post #4
Ahli
Aug 27 2010, 6:56 pm
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Nothing yet! Almost done. Very powerful, very strong.
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3 weeks aren't that long
I wish they would have given us more information what they are planning with their "additional mod features, Editor improvements and bug fixes". Maybe the localized editor window mess (stacked texts & buttons, wrong translations) will have come to an end... I hope that they will give us a method to compile text triggers directly instead of only showing us the code... ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Post #5
UnholyUrine
Aug 27 2010, 7:09 pm
Post #6
Artanis186
Aug 27 2010, 9:41 pm
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I approve of the balance changes. I'd say not for the Zealots, but that'd be biased, and I haven't even played melee at all since I got the game on launch day... I wish I had a better internet...
But ya, maybe the Siege Tanks will no longer be my worst nightmare from SC1. And Reapers, well I just hated those. So I completely approve of these. Am also glad about the Ultralisk nerf, but again, biased. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #7
O)MasterJohnny
Aug 27 2010, 10:20 pm
Post #10
O)MasterJohnny
Aug 28 2010, 12:17 am
Post #13
rayNimagi
Aug 28 2010, 3:05 am
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I disapprove of these changes. The reaper is only good at the beginning. Now it will be good for nothing. Exactly. One spine crawler/photon cannon/marine-filled-bunker can take out the low-hp reapers that come to harass. I'm also very unhappy about the siege tank nerf. TvT will never be the same. But what I'm more concerned about is that Terrans will have to build more marauders to counter roaches and stalkers instead of relying on siege tanks. I'm in diamond league and I never see people proxy bunker. They really didn't need a lot of these changes... ![]() ![]() ![]() ![]() ![]() ![]() |
Post #14
JaBoK
Aug 28 2010, 3:14 am
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But what I'm more concerned about is that Terrans will have to build more marauders to counter roaches and stalkers instead of relying on siege tanks. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #17
Artanis186
Aug 28 2010, 5:11 am
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Exactly. One spine crawler/photon cannon/marine-filled-bunker can take out the low-hp reapers that come to harass. Really? Now, I'm definitely the last thing from a melee expert, but statistically, I'd think a D building would be one of the worst counters to them, as they do pretty nice damage vs buildings. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #18
payne
Aug 28 2010, 5:56 am
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Addicted to SEN Games -Add more!-
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Exactly. One spine crawler/photon cannon/marine-filled-bunker can take out the low-hp reapers that come to harass. Really? Now, I'm definitely the last thing from a melee expert, but statistically, I'd think a D building would be one of the worst counters to them, as they do pretty nice damage vs buildings. If the rush is of like 6-7, then, you should have a decent army by then and if you're not too noob, shoulda protected your workers already. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #19
HCM™Aristocrat
Aug 28 2010, 3:29 pm
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