[skip all navigation]

Compile SFmpq for Mac, If anyone wanted to know

Creator: MC˛poiuy_qwert
Time: Aug 26 2010, 1:00 am

Post #1     MC˛poiuy_qwert Aug 26 2010, 1:00 am

[Avatar]
PyMS and ProTRG developer
offlinecontact
Rank: Regular
Not many people will probably care, but I though I might as well share the information I have just in case someone is looking for info. These are the steps I took to fix some small compatibility errors and compile SFmpq on OS X:

1) Download SFmpqapi, SComp, bzip, and zlib
2) Replace #include <malloc.h> with #include <stdlib.h> in windows.cpp/.h, SMem.cpp/.h, and SFmpqapi.cpp/.h
3) Replace #include <windows.h> with #include "windows.h" in SFmpqapi.cpp/.h
4) Compile files in this order:
windows
SErr
SMem
explode
implode (there was a cast from unsigned char* to char* "error" on line 452 for me, easy fixes though)
huffman
crc32
wave
SComp
SFmpqapi
bzip (a simple "make" works to compile it. i needed to compile it or else I would get missing symbol errors, but didn't need to do this for zlib)
5) Compile it all together. I used:
g++ -dynamiclib -o SFmpq.dylib -lz windows.o SFmpqapi.o crc32.o explode.o huffman.o implode.o SComp.o SErr.o SMem.o wave.o bzip2/blocksort.o bzip2/compress.o bzip2/decompress.o bzip2/randtable.o bzip2/bzip2.o bzip2/bzlib.o bzip2/crctable.o bzip2/huffman.o


Thank you to ShadowFlare for making such an awesome dll (or dylib ;P)!

Top

Post #2     ShadowFlare Sep 3 2010, 3:14 am

[Avatar]
offlinecontact
Rank: Veteran
I had fixed some occurrences of malloc.h already, but there was one remaining in the windows.h file, which I changed to stdlib.h just a few minutes ago.

Top

Post #3     Jack[RCDF Sep 3 2010, 3:15 am

[Avatar]
Understanding breeds empathy.
offlinecontact
Rank: Regular
I might give a go at compiling this for linux, as I mostly use linux nowadays and every now and then could do with a working MPQ tool.
I'll let ya'll know how it goes.

Red classic.


VRAEL = 뱃맨!!!
Top

Post #4     Jack[RCDF Sep 3 2010, 3:56 am

[Avatar]
Understanding breeds empathy.
offlinecontact
Rank: Regular
Sorry for double post, but you might miss the edit:

In windows.h, you define __declspec twice.

Code

#define __declspec(dllimport)
#define __declspec(dllexport)

Why is this? It's throwing up an error when I try to compile windows.cpp.

And I also get this error:

Code

windows.cpp: In function ‘char* strdup(const char*)’:
windows.cpp:160: error: declaration of ‘char* strdup(const char*)’ throws different exceptions
windows.h:141: error: from previous declaration ‘char* strdup(const char*) throw ()’


I'm not very good at programming, so yeah :/

Red classic.


VRAEL = 뱃맨!!!
Top

Post #5     ShadowFlare Sep 3 2010, 4:36 am

[Avatar]
offlinecontact
Rank: Veteran
At the time, I must not have realized that I didn't need a different one for each of those cases.

As for strdup, try removing it from windows.cpp/.h. Maybe I didn't used to have it including the header that defined it and now it is?

The last time I had tried compiling it in Linux was maybe when I had a computer with Red Hat Linux 7.something installed on another partition.
This post was edited 1 time, last edit by ShadowFlare: Sep 3 2010, 4:42 am.

Top
0 members in this topic (italic members are currently writing a reply): None
+ guest(s)


[02:31 am]
SmE(Raitaki -- Casual interns
[02:29 am]
Biophysicist -- The question is if Microsoft is interns or casuals.
[02:17 am]
Tuxlar -- i dont think so...
[02:16 am]
Echo -- Don't you have to pay for that?
[02:10 am]
Tuxlar -- flash encoder?
[02:10 am]
Echo -- Is there any streaming programs that is free? Xsplit went gay.
[02:05 am]
Echo -- Man fuck own3d.tv and twitch
Please log in to shout.