Quote from name:Cardinal
To the untrained eye, you might think that it is very nice and thoughtful for Blizzard to explain to us why certain changes were made. The truth of the matter is, at least in my most humble opinion, that Blizzard have made a pretty weak patch, and attempt to disguise it with a fancy write-off.
The most substantial change is to the Siege Tank
The most substantial change is to the Siege Tank
The biggest change was siege tanks? Don't you have any idea what type of impact all of those had on gameplay, especially high level gameplay? Tanks were severely overpowered in large numbers, and reapers and bunkers were causing havoc, especially to zerg. Proxy zealots and 4 warpgates were just too strong. All of these changes are major, and I have to say that you feel they are small changes due to the fact that you are a low-level player that is bad at the game to where you can't tell much a difference.
Quote from name:Cardinal
But, my rant (and main problem) here is not to do with the Siege Tank. It is easily countered by a smart Dark Templar (usually) or a swarm of Air units..
Quote from name:Cardinal
My problem is that Marines + Medivacs pretty much (with Marauders occasionally) counter anything.
Quote from name:Cardinal
I feel this patch is a poor excuse for a 'balance patch'... They even make schoolboy errors which result in a very quick 'fix-me' patch (being released days later).
Quote from name:Cardinal
But these sorts of changes do very little overall.
Quote from name:Cardinal
The Hydra (and it's anti-air capabilities) correct me if i'm wrong, but anti air is the only use I ever find for mass hydra.. Is a little bit redundant in this role due to the Corrupter? A specialised air superiority fighter... Which does very poorly at it's role of Anti Air.
None.