I have a trigger set up to send units who enter a region, to a different region - but it sends structures as well because the Units term refers to both structures and men. I would like it to not send structures. Here is what I have now:
NOTE: I also don't want the builders to be sent, so that's what's set up now.
*calls another function that moves the unit over to Region2
I've searched through a bunch of the options in place of (triggering unit) for Unit Type of () but I can't seem to find something that will help. Any ideas?
NOTE: I believe i should be qualifying the unit type BEFORE calling Send Unit((Triggering unit)) so that's why I am trying to put it here.