Staredit Network > Forums > SC2 Assistance > Topic: Having trouble making an event
Having trouble making an event
Aug 20 2010, 5:35 pm
By: Riney  

Aug 20 2010, 5:35 pm Riney Post #1

Im trying to make a trigger that uses an event that defines Triggering Unit. My problem is I cant find an event that would fire constantly checking all 6 player hero units. (Theres just 6 units in total, but a screw up anywhere would make one player pretty beefy).

I need help either finding an event that would support the ability to define trigger unit constantly, or ghetto rig if it is a must.

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[02:55 pm]
Voyager7456 -- Splash (Enemy) is what Firebats do - it just prevents damage to your own units
[02:51 pm]
MTiger156 -- ...although in my case its ranged units vs. melee zombies and stuff
[02:50 pm]
MTiger156 -- I thought the "Splash (Enemy)" already does that. I've switched Arclite Shock Cannon ans Psi Storm to that and never had friendly-fire issues in PvE maps.
[02:48 pm]
O)FaRTy1billion[MM] -- they probably found some trickery with EUDs and like player IDs or something
[02:47 pm]
O)FaRTy1billion[MM] -- that's why i'm not sure how they did it
[02:16 pm]
Voyager7456 -- :thinking: nothing jumped out to me after looking at the damage functions
[01:48 pm]
O)FaRTy1billion[MM] -- there are EUD maps with splash that doesn't hit allies, but I'm not sure how they did it
[01:34 pm]
Voyager7456 -- Corbo
Corbo shouted: dem0n's gonna go in first round
We must work to allow the RAWRZ!!! ^_^ Monster the victory it has long deserved O_O
[01:33 pm]
Voyager7456 -- You need to do some GPTP plugin shit if you want to avoid that
[01:33 pm]
Voyager7456 -- Through .dat editing you can have splash not affect your units, but it will always affect other players, even allies
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