(2)Slaughter Fest, Map in progress, please critique
Post #1 Phobic Aug 20 2010, 5:24 am
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![]() Ive had the base terrain for this sitting in my projects folder for a while, today i sporadicly edited it. Heres the file: Slaughter Fest.scx (67.42 kb) -- 3 hits This post was edited 2 times, last edit by Phobic: Aug 20 2010, 5:46 am. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #2
HCM™Aristocrat
Aug 20 2010, 2:28 pm
Post #4
UnholyUrine
Aug 21 2010, 11:33 pm
Post #6 Phobic Aug 22 2010, 4:04 am
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Made some big small and risky changes
![]() Made islands into normal expos and removed the minonly Placed 3 mins in main base, away from main Added dirt rivets in the tar Added high dirt wall at certain spots Extended Bridges in certain spots butterscotch yo: Slaughter Fest V.4.scx (67.06 kb) -- 0 hits ![]() ![]() ![]() ![]() ![]() ![]() |
Post #7
Dem0nS1ayer
Aug 22 2010, 4:47 am
Post #8
UnholyUrine
Aug 22 2010, 5:56 am
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I choose you!.. um.. if that's alright with you...
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The 3 minerals at the mains are useless.. I Agree
I suggest removing the gas from all 4 of the expos at the sides.. this'd make it less gas heavy, and more incentive to take the middle expo. it is true that it was gas heavy.. as I've played the map (against comp).. i kept getting more gas than minerals D: I think this is going the right direction. |
Post #9 Phobic Aug 22 2010, 9:01 am
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![]() Did some stuff you recomended and rearanged minerals at center for better unit flow i am thinking of adding an island below and above the mains in the tar, with 6 mins and geyser Slaughter Fest V.4X.scx (67.12 kb) -- 1 hits ![]() ![]() ![]() ![]() ![]() ![]() |
Post #10
HCM™Aristocrat
Aug 22 2010, 1:49 pm
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✁ - - - - - - - - -
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This really doesn't look like much of a zerg map considering about every element other than the gas expansions. 5 gas per player is not unheard-of; Destination has five gas expansions per player. Zerg sucks royally on that map. (But really? 2 gas expansions and four min-onlys? Give the gas back to one pair of those min-onlys.) Center expansions are almost NEVER meant to be easy to defend either. The general rule of thumb is:
You should never have more than two min-only expansions for a two-player map. The only race that benefits from these expansions is Protoss. Some maps leave out min-onlys altogether. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Post #12
UnholyUrine
Aug 23 2010, 11:50 pm
Post #13
HCM™DavidJCobb
Aug 24 2010, 3:29 am
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↑ STUDENT DRIVER ↑
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Would "Bloody Sand Dirtstained Orgy" work?
Seriously, though, that bridge blend is uber-clever. ![]() ![]() ![]() ![]() ![]() ![]() ░░░▒▒▒▓▓▓▓███▀▀░▄▄▄▄▄▄░▀▀███▓▓▓▓▒▒▒░░░ ░░▒▒▒▓▓▓████░▄██████████▄░████▓▓▓▒▒▒░░ ░▒▒▒▓▓▓████▐▀▀▀█████▀▀▀▀██▌████▓▓▓▒▒▒░ ░▒▒▓▓▓████▐░██░░███▌██░░░██░████▓▓▓▒▒░ ▒▒▒▓▓▓███▌▐░██▌░███▌███▌░██▌▐███▓▓▓▒▒▒ ▒▒▓▓▓████▌██▄▄▄▄████▄▄▄▄▄███▐████▓▓▓▒▒ ▒▒▓▓▓████▌██▀▀▀▀▀▀▀▀▀▀▀▀▀███▐████▓▓▓▒▒ ▒▒▓▓▓████▌███▌▓▒▓▒▓▒▓▒▒▒▌███▐████▓▓▓▒▒ ▒▒▒▓▓▓███▌▐██▌▒▓▒▓▒▒▒▒▒▒▌██▌▐███▓▓▓▒▒▒ ░▒▒▓▓▓████░███▐▒▓▒█████▌███░████▓▓▓▒▒░ ░▒▒▒▓▓▓████░▀██▄▀▀▀▀▀▀▄██▀░████▓▓▓▒▒▒░ ░░▒▒▒▓▓▓████▄░▀▀██████▀▀░▄████▓▓▓▒▒▒░░ ░░░▒▒▒▓▓▓▓█████▄▄▄▄▄▄▄▄█████▓▓▓▓▒▒▒░░░ |
Post #14
UnholyUrine
Aug 24 2010, 6:14 pm
Post #15
Dem0nS1ayer
Aug 24 2010, 6:23 pm
Post #17
Dem0nS1ayer
Aug 25 2010, 2:13 am
Post #18
HCM™Aristocrat
Aug 25 2010, 2:37 pm
Post #19 Phobic Aug 25 2010, 10:40 pm
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![]() I think mineral lines that mine faster place more emphasis on expoing for minerals so it is really a feature of the map, you could try to make 4th gas expos mine minerals slow on purpose to emphasis the gas over minerals, that being said you could purposefully make any expo mine slow to slightly define the gameplay on that map. ![]() ![]() ![]() ![]() ![]() ![]() |
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