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I wanted to play Interceptor Arena when I realized I didn't have it... So I made my own
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Interceptor Arena One player controls the direction in which the interceptors fly. The other players have to dodge the interceptors for 10 minutes. They have 99 lives, but because you can lose 20 lives a second if the interceptors are going the right way, it's best to assume you only have one. Player 1: Controls the interceptors. Can order them to go to any side/corner of the map. I didn't add a 'movable spawn point' because that's a cheap strategy. Players 2-6: Controls a zergling. Dodge the interceptors. You can get hit plenty of times before you actually die, but when you run out of lives, you cannot be revived. Eh... Give me feedback on this map if you be so kind as to. It was finished with minimal testing and probably has a few bugs. I'm used to making bounds, anyways UPDATE: - Fixed invalid spawn problem. This post was edited 2 times, last edit by Roy: Nov 16 2007, 2:27 am.
![]() ![]() ![]() ![]() ![]() ![]() Maps made by Roy
New Map Types: Interceptor Arena, Dash 2, Dash 3, Dash 4, Dash 5 (New), Cannonball (New) Bounds: WoW Bound, WoW Bound 2, NuBs Bound |
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Seriously, stop saying Ray. It's annoying. You don't have to emphasize your idiocy spawned from your own typo. Well, for a bound I'd recommend using the "set generic" AI script thing, rather than just moving the interceptor (which orders it back to the carrier) This post was edited 1 times, last edit by Roy: Nov 17 2007, 2:30 am.
![]() ![]() ![]() ![]() ![]() ![]() Maps made by Roy
New Map Types: Interceptor Arena, Dash 2, Dash 3, Dash 4, Dash 5 (New), Cannonball (New) Bounds: WoW Bound, WoW Bound 2, NuBs Bound |