Interceptor Arena
One player controls the direction in which the interceptors fly. The other players have to dodge the interceptors for 10 minutes. They have 99 lives, but because you can lose 20 lives a second if the interceptors are going the right way, it's best to assume you only have one.
Player 1: Controls the interceptors. Can order them to go to any side/corner of the map. I didn't add a 'movable spawn point' because that's a cheap strategy.
Players 2-6: Controls a zergling. Dodge the interceptors. You can get hit plenty of times before you actually die, but when you run out of lives, you cannot be revived.
Eh... Give me feedback on this map if you be so kind as to. It was finished with minimal testing and probably has a few bugs. I'm used to making bounds, anyways
UPDATE:
- Fixed invalid spawn problem.
Post has been edited 2 time(s), last time on Nov 16 2007, 2:27 am by Roy.
Learn how EUDs work: A Mapmaker's Guide for Creating EUDs
Don't like learning?: EUDGen 2
Other stuff: Farlap Bound Maker
Dash: 1 2 3 4 5 6 7 8 9 X
Jog: Original Warp
Other: Super Mario SC Fireball Guard Your Civilian Strength Contest
Don't like learning?: EUDGen 2
Other stuff: Farlap Bound Maker
Dash: 1 2 3 4 5 6 7 8 9 X
Jog: Original Warp
Other: Super Mario SC Fireball Guard Your Civilian Strength Contest