Staredit Network > Forums > General StarCraft > Topic: LowLatency Hack - Supported or not?
LowLatency Hack - Supported or not?
Aug 17 2010, 11:36 pm
By: Zhuinden  

Aug 17 2010, 11:36 pm Zhuinden Post #1



There is a hack out which is called Lowlatency hack, it could also be called a Command Delay Decreaser. What it does is essentially decrease the delay between your click and the unit being commanded. This change is constant and client-sided, therefore it sets your latency to lower-than-low even if it's set to Extra High.

So I was wondering if SEN supports this "hack". It causes no harm, it just makes playing SC easier by removing the lag for you. If everyone used it, then it would not even give an "unfair advantage" of any sort. And then, if you have these dial-up laggers (like me currently) you could set the latency to Extra High (to fix the lag) and yet keep the fast unit commanding.

And also. The koreans use it. WIthout a problem. Which is why they are good at Missile Warfare.

So, any objections?



None.

Aug 17 2010, 11:41 pm LoTu)S Post #2



http://www.staredit.net/topic/3399/

If we support Chaos Launcher, which is also a 3rd party program, i'm guessing something like this would be supported as well?

Probably not, this functions differently.
EDIT: I suppose having//not having would be a bit of a unfair advantage, but it deals mostly with reaction times.

Post has been edited 4 time(s), last time on Aug 18 2010, 12:40 am by LoTu)S.



None.

Aug 18 2010, 12:10 am FoxWolf1 Post #3



I would consider it a cheat, since it gives you a very significant advantage at many games against people who aren't using it-- and there will always be some (for example, people who either didn't hear of it, who don't want to risk infecting their computer by using a hack, or whose operating system is not compatible with the hack). In fact, for some arena-type maps, low-latency hacking can provide a far greater unfair advantage than a maphack could.

I find that good test of whether a hack is acceptable is to try and imagine yourself in the position of someone of a very competitive personality who does not, and will never, no matter what, even if it means that he is the only one on all of Battle.net, have the program, playing against someone who does, on a PvP map where the advantage offered by the program is maximized (so in this case, something requiring very fast and precise control). If, in that position, you would feel that the situation was unfair, then the hack is a cheat, and unacceptable.



None.

Aug 18 2010, 12:30 am Vincent Post #4



It is a hack and though you might think it's useless, it is well known to be used for observer dodge and bounding. For those who play these maps competitively do find this hack to give the user a massive unfair advantage. Any 3rd party program that edits memory is bannable.



None.

Aug 18 2010, 3:19 am Jack Post #5

>be faceless void >mfw I have no face

Quote from Vincent
It is a hack and though you might think it's useless, it is well known to be used for observer dodge and bounding. For those who play these maps competitively do find this hack to give the user a massive unfair advantage. Any 3rd party program that edits memory is bannable.
I've been accused of this in a dodge defence 2 game :P even though I have never used any hacks other than location hack for testing a map bug that was being really annoying, and that's legal AFAIK.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Aug 18 2010, 3:51 am Aristocrat Post #6



Quote from Zhuinden
There is a hack out which is called Lowlatency hack, it could also be called a Command Delay Decreaser. What it does is essentially decrease the delay between your click and the unit being commanded. This change is constant and client-sided, therefore it sets your latency to lower-than-low even if it's set to Extra High.

So I was wondering if SEN supports this "hack". It causes no harm, it just makes playing SC easier by removing the lag for you. If everyone used it, then it would not even give an "unfair advantage" of any sort. And then, if you have these dial-up laggers (like me currently) you could set the latency to Extra High (to fix the lag) and yet keep the fast unit commanding.

And also. The koreans use it. WIthout a problem. Which is why they are good at Missile Warfare.

So, any objections?

This doesn't mitigate network problems. It's a hack that modifies the built-in order delay of the game, which gives you an unfair advantage even in nearly lagless games. It gives a huge edge in many micro situations.

I say no. Partly because the hack is purely a one-player thing that gives advantage to only one side, and partly because this is coming from the instigator of the "OP SEN IS FULL OF FAGS" fiasco. I am still very surprised that you got off with no punishment of any sort.



None.

Aug 18 2010, 3:58 am Generalpie Post #7

Staredit Puckwork

This.
And the fact that its 3rd party software...
and according to blizzard "3ps = hackz"



None.

Aug 18 2010, 10:31 am Zhuinden Post #8



Yes. I know it gives an advantage over those who don't use it. Which is why it would not give an advantage if everyone used it. Durrr hurrrr???

Also it does not fix network problems but if the lag is caused by slow internet then the Extra High Latency setting CAN fix it, and ExtraHighLat sets the command delay to extra high too originally, which is why lowlat hack would fix the lag yet maintain the command delay.

ChaosLauncher needs everyone to have it (and enable it with #LL). This just needs you to have it.

I know it's not useless, I have been using it for quite a while because playing Sc without it is quite annoying. I used to turn it off back in the day when I played Missile Warfare so I would not have the advantage, now I'm kinda lazy to do that. But if they want to keep up, then they can load it too. It's not like Warden is online or detects it or anything.



None.

Aug 18 2010, 1:02 pm Aristocrat Post #9



Quote from Zhuinden
Yes. I know it gives an advantage over those who don't use it. Which is why it would not give an advantage if everyone used it. Durrr hurrrr???

Also it does not fix network problems but if the lag is caused by slow internet then the Extra High Latency setting CAN fix it, and ExtraHighLat sets the command delay to extra high too originally, which is why lowlat hack would fix the lag yet maintain the command delay.

ChaosLauncher needs everyone to have it (and enable it with #LL). This just needs you to have it.

I know it's not useless, I have been using it for quite a while because playing Sc without it is quite annoying. I used to turn it off back in the day when I played Missile Warfare so I would not have the advantage, now I'm kinda lazy to do that. But if they want to keep up, then they can load it too. It's not like Warden is online or detects it or anything.

All of your arguments apply to every other hack out there. "well uh i maphack but the enemies don't so they shuld get it 2 durrhurr".

No.



None.

Aug 18 2010, 4:12 pm Zhuinden Post #10



Aw. Maphacks are gay though. But as long as everyone is like "okay it is permitted to use xy" it's fine. xD I had a match with zerg mineral hack melee. It was fun. I won.



None.

Aug 18 2010, 4:50 pm Norm Post #11



Naw, shouldn't hack.



None.

Aug 18 2010, 6:12 pm fat_flying_pigs Post #12



It should be illegal, since on micro intensive game, people set the lat on extra high so their opponents movements get delayed while their movements are better than normal.



None.

Aug 18 2010, 9:53 pm Program Post #13



Pro gamers are on LAN lat. Are they hackers?



None.

Aug 18 2010, 10:55 pm Aristocrat Post #14



Quote from Program
Pro gamers are on LAN lat. Are they hackers?

:facepalm:

Progamers are on LAN latency because they are using a LAN. Let me define something for you here.

A hack (in this context) is anything that:
  • Is not part of the game or the platform on which it is run.
  • Modifies any part of the game or any part of the interaction process between the user with the game.

An illegal hack, therefore, ought to be defined as anything that:
  • Provides a change in the gaming experience to its user, such that the change creates an advantage for the user of said hack in competitive games.
  • Does not confer its benefits to any person playing against the user of said hack but does not run the hack themselves, while providing said benefit to the user of the hack.

LAN play is included as part of the game, and thus is not a hack. The iCCup launcher is not part of StarCraft, but does not confer an unfair advantage to the user of the launcher in a competitive game against someone who does not use it. Therefore, the iCCup launcher is not an illegal hack under this definition,

Your LowLatency modifies game memory directly and provides a substantial advantage during matches, and is therefore an illegal hack.



None.

Aug 19 2010, 1:59 pm LML Post #15



"Yes. I know it gives an advantage over those who don't use it. Which is why it would not give an advantage if everyone used it. Durrr hurrrr???"
"ChaosLauncher needs everyone to have it (and enable it with #LL). This just needs you to have it."

problem fixed, then it is made sure that every1 has it!
or play on iCCup with the iCCup antihack launcher and LanLatency enabled, that way you don't have to add anything to the gamename, but it tells if LanLatency is enabled, in the beginning of the game.



None.

Aug 19 2010, 4:00 pm Vi3t-X Post #16



So tell them to integrate it into a patch.



None.

Aug 25 2010, 9:45 pm Zhuinden Post #17



They are lazy.



None.

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