Snowball Wars: Frostbite
Post #1 fat_flying_pigs Aug 14 2010, 8:24 am
Post #3 fat_flying_pigs Aug 14 2010, 8:15 pm
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Well 1) There was a huge SW community; I hope to revive it; this topic is one way of informing people that a map is in creation. and 2) Unlike my godly sc1 mapping skills, I have no idea how to map in SC2. and 3) If you follow all my help topics and tutorials, you'll easily figure out I'm making this map.
Anyways, what'd ya think of the terrain in the screenshot? ![]() ![]() ![]() ![]() ![]() ![]() (>^^)>
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Post #5
UnholyUrine
Aug 15 2010, 9:21 pm
Post #6 fat_flying_pigs Aug 15 2010, 10:11 pm
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Is creating a topic on this site considered "displaying the map"? Also, how are we supposed to test the map (uses multiple players) if we can't "share" it w/ others? Also, is there a way to test a map with multiple players w/o publishing and w/o blizzard knowing you shared it?
I'm doing this map for the joy of mapping (and snowball wars); I'll do the contest if I finish by the deadline. ![]() ![]() ![]() ![]() ![]() ![]() (>^^)>
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Post #8 fat_flying_pigs Aug 16 2010, 5:21 am
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This map utilizes trees and coverage to hide units. However, the "terrain quality" option changes the amount of trees/graphics shown. This gives a player using low quality a huge advantage over a player using ultra quality. Low almost none/no bushes, trees, grass. Medium gives some, and Ultra changes some of the smaller bushes in medium to trees, etc.
How would I make the plant cover equal for all all quality settings, and if possible, how would I reduce the lag if would cause on lower end systems. ![]() ![]() ![]() ![]() ![]() ![]() (>^^)>
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Post #10 fat_flying_pigs Aug 16 2010, 6:11 am
Post #12 fat_flying_pigs Aug 16 2010, 6:35 pm
Post #14 fat_flying_pigs Aug 16 2010, 11:11 pm
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What are they used for? They both look not-good, imo. Probably because you tend to repeat a lot of times the same doodads. They are just parts of the battlefield, throw in some variation. Anything else I could do other than remove some of the doodads? I'm trying to use other things to obstruct view since trees don't work on the low graphics. They also help block from melee unit rushes. ![]() ![]() ![]() ![]() ![]() ![]() (>^^)>
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Post #17 SnowBaller Aug 19 2010, 2:45 am
Post #18 fat_flying_pigs Aug 19 2010, 5:53 am
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HELL YES! lol ive been looking for a snowball wars map for sc2 like daily now, im so stoked to know someones working on it lol uve got my complete suport =D and at anyone else (admins), why does he have -149 minerals? This post was edited 1 time, last edit by fat_flying_pigs: Aug 19 2010, 6:16 am. ![]() ![]() ![]() ![]() ![]() ![]() (>^^)>
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Post #19
DevliN
Aug 19 2010, 10:28 am
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SOMETHING STATUS GO
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Maybe Devourer put in something similar to the old mineral system when he added the new system. When members joined SEN, they'd start off with -200 minerals so they'd really have to work to get items. Given how small the minerals per post ratio is, that safeguard seems unnecessary. But that's a topic for another thread.
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Post #20 RedESTimates Aug 22 2010, 10:03 pm
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I have been waiting for a Snowball Wars map ever since beta. I was quite the avid Redemption map user, featured in a couple clans with some friends.
Bumrushed the (4)Iceman, gave him the medic, won the game. ;D I'm certainly down to help test whenever/whatever you need to make Snowball Wars strong once again. ![]() ![]() ![]() ![]() ![]() ![]() |
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