Staredit Network > Forums > SC1 Contests > Topic: Week #6 SEN Mapping Contest
Week #6 SEN Mapping Contest
Aug 13 2010, 7:09 pm
By: Chia-Tyrant
Pages: < 1 2 3 4
 

Nov 6 2010, 5:42 pm Chia-Tyrant Post #61



Quote from devlin
The OP in this thread sasy "(not yet rated)" still.
I just updated all the rankings, average ratings, points and other statistics gathered so far.

Quote from foxwolf1
Hopefully there will be a next contest, though I feel like all the delays with judging have discouraged people from participating.
You're right, this is getting out of hand. The contests are already unpopular as it is, this is definitely not helping at all. Please Eteft and UU, there are only 2 maps to review and both are very short.



None.

Nov 8 2010, 8:34 pm Leeroy_Jenkins Post #62



Quote from DevliN
And then you would have earned minerals since you wouldn't have been a judge.

Are there any other rules you would like to add 2 months after the fact?



None.

Nov 8 2010, 10:16 pm DevliN Post #63

OVERWATCH STATUS GO

Nope. And I figured that was pretty standard practice. I don't see why I would reward judges who enter, even if there are only 2 entries.

Also,
Quote from Leeroy_Jenkins
I'll probably make something just for fun. It won't be judged though. 'cause that's no fair.




\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Nov 9 2010, 4:41 am Leeroy_Jenkins Post #64



Quote from DevliN
Also,
Quote from Leeroy_Jenkins
I'll probably make something just for fun. It won't be judged though. 'cause that's no fair.

Yeah, but the other judges insisted it should be.



None.

Nov 22 2010, 10:24 am Leeroy_Jenkins Post #65



Yall should hurry up and host another one



None.

Dec 7 2010, 1:55 am FoxWolf1 Post #66



*pokes the thread to test for signs of life*

Even if there's not going to be a week #7 contest, could we at least get week #6 wrapped up? It's been over three months now...



None.

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[06:50 am]
Suicidal Insanity -- ok, nice
[03:16 am]
Corbo -- and by too I meant again xD
[03:15 am]
Corbo -- hey si, i might have something cool to show you soon too
[09:10 am]
Suicidal Insanity -- :P
[09:10 am]
Suicidal Insanity -- Not that I think that is a good idea
[09:10 am]
Suicidal Insanity -- then it is a real index
[09:10 am]
Suicidal Insanity -- jjf28
jjf28 shouted: Suicidal Insanity I can't have code saying xIndex for something that's 1-based, to me xIndex is always a 0-based array index specifically, anything else is an identifier ("Id", usually sequential) or key (hash or a fixed-byte abbreviation or something), those are my cues so I don't need to constantly refer to some documentation so I know what to code
I'm just saying have your function 'GetMapTitleStringIndex' return realValue - 1
[2019-3-18. : 1:45 am]
CaptainWill -- If anyone was considering Hypnospace Outlaw, I recommend it
[2019-3-18. : 1:41 am]
jjf28 -- I think the reason I had it so wrong was cause I could treat it as a 0-based index from section start (offsets actually start after first two bytes of numStrings) so I had my access simplified like that :P
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