Staredit Network > Forums > Modding Discussion > Topic: Starcraft2 on SC1
Starcraft2 on SC1
Aug 12 2010, 10:48 am
By: Queen-Gambit  

Aug 12 2010, 10:48 am Queen-Gambit Post #1



http://starfeeder.gameriot.com/blogs/The-Starfeed/Starcraft-to-Starcraft-2-Mod



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[03:40 pm]
Voyager7456 -- Support for toggling skins was already there
[03:40 pm]
Voyager7456 -- How much new coding would they really have to do to add the Carbot skin
[12:20 pm]
jjf28 -- Largely, there's some coding there
[12:17 pm]
Dem0n -- you realize the people making that mod and the people who'd make new triggers aren't the same right lmao
[05:48 am]
Oh_Man -- Make a location that always follows cursor except when its on the hud
[05:47 am]
Oh_Man -- Its simply just making euds be triggers instead. Like trigger modifiable uogrades and weapons how hard could that be??
[04:09 am]
Suicidal Insanity -- Oh_Man
Oh_Man shouted: Can't believe blizz makes a fckin weeb cartoon mode but doesnt give us new triggers and doodads makes me want to flip a table!!!
I can make suggestions for new mapping features, right now the list is more strings + math/variable triggers, can expand that at some point. But the shorter the list the more likely it is that it will be done
[04:02 am]
Ultraviolet -- They wouldn't be able to charge for new triggers and doodads, so why would they bother?
[03:59 am]
Ultraviolet -- Like those announcer packs that I wouldn't even be able to understand :(
[03:59 am]
Ultraviolet -- Oh_Man
Oh_Man shouted: Can't believe blizz makes a fckin weeb cartoon mode but doesnt give us new triggers and doodads makes me want to flip a table!!!
This is why I've been leaning towards thinking the cartoon skin is stupid. Seems Blizzvision is just trying to develop content for Koreans since they outnumber everyone else who still plays SC like 10:1. They following the monie
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