The Killer's Game, Status: Completed (Killer Wins)
Post #41
Roy
Aug 2 2010, 1:39 pm
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Everything green is safe to eat.
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That post makes my brain hurt... At the very least, I can deduce that you meant FCC.
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Post #43
HCM™DavidJCobb
Aug 2 2010, 11:10 pm
Post #45
Generalpie
Aug 3 2010, 4:50 am
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Post #48
Generalpie
Aug 3 2010, 5:04 am
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Post #50
Tempz
Aug 3 2010, 6:01 am
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What a caterpillar calls death a master calls a butterfly.
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I don't do drugs (often) mmk I'm just sleep deprived all the time... *takes out knife and re-enacts a joker scene from the Dark Knight*
Edit : @Tuxedo Templar : I'm pretty sure you pm him for sneaky options while other options you can post globally ![]() ![]() ![]() ![]() ![]() ![]() Truth hurts. Maybe not as much as jumping on a bicycle with a seat missing, but it hurts.
- Drebin (Naked Gun 2 1/2) Pm me for terrain requests (Jungle mostly) |
Post #52
Tuxlar
Aug 3 2010, 7:36 am
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Alright then. Either Roy is the killer or at the very least had probably seen something. Personally I would say detain him for now and let no one leave the room yet, since we're all here and, just like in The Thing, safest while together as a group where each individual can be accounted for. At least, in theory. I guess if anyone else dies while he's detained, we'll at least (likely) know Roy isn't the killer, and could probably trust him.
Alternatively, I could just stab Roy in the balls and run off giggling and die somewhere. That's an option too, right? This post was edited 1 time, last edit by Tuxedo-Templar: Aug 3 2010, 7:44 am. ![]() ![]() ![]() ![]() ![]() ![]() For science.
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Post #54
Tuxlar
Aug 3 2010, 8:24 am
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Bah, I should have asked this first: What flexibility do I have with my actions/movement per turn? That is, could I change or revise something once I submit it?
I'm thinking now we really should discuss decisions as best we can before making them, obviously. This post was edited 1 time, last edit by Tuxedo-Templar: Aug 3 2010, 8:39 am. ![]() ![]() ![]() ![]() ![]() ![]() For science.
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Post #55
Azrael
Aug 3 2010, 9:35 am
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Yes, you are always free to resubmit your turn to revise it. It isn't finalized until the next turn starts.
Edit: Generalpie will now be referred to as Zilean in-game, due the fact he changed his name and it's less confusing that way. This post was edited 1 time, last edit by Azrael.Wrath: Aug 3 2010, 1:34 pm. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Post #56
HCM™Aristocrat
Aug 3 2010, 6:50 pm
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✁ - - - - - - - - -
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Unexpected events will most likely not kill you in the same turn, otherwise it makes for a very uninteresting game. I personally would just go with the following structure to cover unexpected things: CodeIf... Then... Else... or CodeSwitch(event) case a: case b: case c: case d: ... default: or something along those lines. In pseudocode form: CodeIf (weapons.knife is in find()) Take(weapons.knife); ElseIf (weapons.gun is in find()) Take(weapons.gun); ElseIf (hazards.* is not in find()) Take(find()); Else flee(); End If inb4 someone rages about the "pseudocode" being Visual Basic syntax EDIT> Never mind, I now understand your question. Specify things vaguely to get around this: -I search the drawers. -If I find something that may be useful to me at any time, take it. -If I find something that is unexpected or dangerous, take the course of action that a sensible person might make in this scenario. The main point of the game is to make actions to influence the current state of the game while you only have limited information, kind of like this game. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Post #59
HCM™DavidJCobb
Aug 3 2010, 11:39 pm
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↑ STUDENT DRIVER ↑
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Roy is likely only a witness or a discoverer of the body. Still, we should detain him. Furthermore, I would recommend that we all split into groups of four. That way, if a group does not contain the murderer, then it consists of:
If a group does contain the murderer, then it will consist of:
Unfortunately, we only have fifteen people, including Roy. So we will have to have a group of three; this group of three can wait in the room where the murder took place. This way, they effectively act as a central hub of communication; if Group A needs to talk to Group B but cannot find Group B, then they can deliver their message to the three-man group, who can pass it onto Group B should Group B arrive to collect it. The three-man group's lack of movement will eliminate their need for a "runner" of their own, meaning that their smaller size is not an issue. Summary of my recommendations:
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Post #60
HCM™Aristocrat
Aug 4 2010, 12:24 am
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