SEN StarCraft II August Map Contest
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If I were as smart as I think I am...
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really the best way I see of doing it is create terrain that fits just under the rocks anyway. If I were to guess at how it would have to be done, I'd say heavily-edited textureless terrain. Good luck with that. /// From Mokse's attempt I don't know what Payne expected for that, honestly. I gave him the answer there, make the terrain and pretend you're stepping on the doodad. Maybe he was expecting... CONVERT DOODAD TO TERRAIN FUNCTION? ![]() ![]() ![]() ![]() ![]() ![]() |
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Addicted to SEN Games -Add more!-
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really the best way I see of doing it is create terrain that fits just under the rocks anyway. If I were to guess at how it would have to be done, I'd say heavily-edited textureless terrain. Good luck with that. /// From Mokse's attempt I don't know what Payne expected for that, honestly. I gave him the answer there, make the terrain and pretend you're stepping on the doodad. Maybe he was expecting... CONVERT DOODAD TO TERRAIN FUNCTION? Well, I failed on this one too. ... BUT! In fact, to be a perfectionist, there's kind of a little cavern at the bottom. It'd prevent you from doing that little terrain trick. ![]() (Yes, I pretty'd it up a bit. ) ![]() ![]() ![]() ![]() ![]() ![]() |
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Skin to bone, steel to rust, ash to ashes, dust to dust.
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Could we get some better clarification on problem #1? Not really sure what is supposed to happen for that one. ![]() ![]() ![]() ![]() ![]() ![]() Red classic. I have mostly left SEN except for the Temple Siege 2 forum (hidden to most of you). I am available via PM still, and Skype as JackRCDF. If it is important to you, you will find a way. Otherwise, you will find an excuse. -Unknown Magnificent! Perhaps you shouldn't be on SEN as much, too... Better than the iPad! |
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Skin to bone, steel to rust, ash to ashes, dust to dust.
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.... So... every daycycle/360 rotate one degree. Yeah, that's worth as much as a projectile system. : / ![]() ![]() ![]() ![]() ![]() ![]() Red classic. I have mostly left SEN except for the Temple Siege 2 forum (hidden to most of you). I am available via PM still, and Skype as JackRCDF. If it is important to you, you will find a way. Otherwise, you will find an excuse. -Unknown Magnificent! Perhaps you shouldn't be on SEN as much, too... Better than the iPad! |
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An artist's depiction of an Extended Unit Death
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The world's worst solution to question #2:
Attachments:
![]() ![]() ![]() ![]() ![]() ![]() Learn how to make EUDs: [EUD] A Mapmaker's Guide for Creating EPDs
Don't like learning? EUDGen2 Other stuff: Farlap Bound Maker [EUD] EUPCalc SC1 Maps: Dash: 1 2 3 4 5 6 7 8 9 X Jog: Original Warp Other: Super Mario SC Fireball Guard Your Civilian Strength Contest Interceptor Arena |
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An artist's depiction of an Extended Unit Death
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I'm actually kind of proud of this one: Question #13, although already answered twice, I believe. I did it only via triggers; the only data editing was setting the unit's vision to 0. I didn't use dummy units.
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I also decided to make it scalable based on unit size (larger units have larger flashlights). I put a few marines, a Hellion and a Thor on the map so you can see the difference. They all use the same trigger, and in theory, any other unit will work with the trigger, permitting you set their default vision to 0. Edit: Yeah, I think I'm done. The other questions aren't very interesting. This post was edited 2 times, last edit by Roy: Aug 29 2010, 8:56 pm. ![]() ![]() ![]() ![]() ![]() ![]() Learn how to make EUDs: [EUD] A Mapmaker's Guide for Creating EPDs
Don't like learning? EUDGen2 Other stuff: Farlap Bound Maker [EUD] EUPCalc SC1 Maps: Dash: 1 2 3 4 5 6 7 8 9 X Jog: Original Warp Other: Super Mario SC Fireball Guard Your Civilian Strength Contest Interceptor Arena |
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Addicted to SEN Games -Add more!-
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The world's worst solution to question #2: I'm actually kind of proud of this one: Question #13, although already answered twice, I believe. I did it only via triggers; the only data editing was setting the unit's vision to 0. I didn't use dummy units. I also decided to make it scalable based on unit size (larger units have larger flashlights). I put a few marines, a Hellion and a Thor on the map so you can see the difference. They all use the same trigger, and in theory, any other unit will work with the trigger, permitting you set their default vision to 0. Edit: Yeah, I think I'm done. The other questions aren't very interesting. ![]() ![]() ![]() ![]() ![]() ![]() |
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An artist's depiction of an Extended Unit Death
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For not liking my #2 solution, I did the puddle/evaporation one.
Attachments:
![]() ![]() ![]() ![]() ![]() ![]() Learn how to make EUDs: [EUD] A Mapmaker's Guide for Creating EPDs
Don't like learning? EUDGen2 Other stuff: Farlap Bound Maker [EUD] EUPCalc SC1 Maps: Dash: 1 2 3 4 5 6 7 8 9 X Jog: Original Warp Other: Super Mario SC Fireball Guard Your Civilian Strength Contest Interceptor Arena |
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An artist's depiction of an Extended Unit Death
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Here's a simulation of a dam rupture, although there is a gap between the water for a brief moment. It could be covered with effects and whatnot, but I didn't include them. I did use explosions because the doodad I used didn't have a kill animation.
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It occurs at the top-right. ![]() ![]() ![]() ![]() ![]() ![]() Learn how to make EUDs: [EUD] A Mapmaker's Guide for Creating EPDs
Don't like learning? EUDGen2 Other stuff: Farlap Bound Maker [EUD] EUPCalc SC1 Maps: Dash: 1 2 3 4 5 6 7 8 9 X Jog: Original Warp Other: Super Mario SC Fireball Guard Your Civilian Strength Contest Interceptor Arena |