[FONT=Arial][SIZE=18][COLOR=#CE091D][B]TeaM StackD SSCT DefencE[/B][/COLOR][/SIZE][/FONT]
[COLOR=#DFA51C]Features:[/COLOR]
[COLOR=#86EE59][I]V1.0[/I][/COLOR]:
[*]8-Players
[*]Unique and exciting unit choices.
[*]Complete hero system.
[*]Stackable Zerg in-game.
[*]Fun, yet challenging game play.
[*]Unbreakable Anti-Wall
[QUOTE]Change Log:
[LIST][COLOR=#86EE59][I]V0.1 BETA[/I][/COLOR]:
[*]Fixed bug with Player 2's ability to make addition defence.
[*]Stats changes to various levels about 15.
[*]Lurker stat change. 2 damage instead of 1
[*]Fixed anti air zones, no longer causes spam when too many big units are purchased.
[*]Increased $/kill from 8 to 10.
[COLOR=#86EE59][I]V0.2 BETA[/I][/COLOR]:
[*]Fixed a typo that made it impossible for Players 2 & 8 to stack multiple times.
[*]Fixed Lightswitch for P8
[*]Fixed a rare ability to wall by dropping units.
[*]Fixed moving unit triggers for P8
[*]Made it so owning a Valkyrie would give you 6 Corsair instead.
[COLOR=#86EE59][I]V0.3 BETA[/I][/COLOR]:
[*]Fixed a bug that caused level 20 to mess up for odd# players
[*]Fixed a overlooking that let you win before beating final level
[*]Added an additional 5 levels (Total 26)
[*]Statchange: Corsair +1 attack
[*]Statchange: Lurker +1 attack
[*]Statchange: Goliath+1 attack
[*]Statchange: Hydralisk +1 attack
[*]Statchange: Mutalisk +1 attack
[*]Statchange: heroes made from the units above
[*]Made it so owning a Valkyrie would give you 6 Corsair instead.
[COLOR=#86EE59][I]V0.4 BETA[/I][/COLOR]:
[*]Changed the PylonConvert method
[*]Changed terrain that was blocking certain unit attacks
[*]Made the instructions retard proof(or so I hope).
[*]Made the game startup approximately 30seconds faster altogether.
[COLOR=#86EE59][I]V0.5 BETA[/I][/COLOR]:
[*]Units (Pylons,Lurkers,Corsairs) have been adjusted to prevent mass lag.
[*]Mutual start requirements lifted.
[COLOR=#86EE59][I]V1.0 STABLE[/I][/COLOR]:
[*]Collection of bugs in 0.5 fixed.
[*]Hero tree for Queen & Hydra changed.
[*]26 complete, beatable levels. Now the race factor is in play :)
[/QUOTE]
Very fun map imho, but don't take my word for it. Changes will be logged here to know if you really need to update.
Map took a very long time to make, many tedious triggers were needed to ensure hypers could keep cash counting nicely. Unique hero system, all units have at least 2 heroes to them, sometimes more. The game also features a unbreakable anti-wall, making it possible to splash without ruining defence. Game can be played fully functional without a partner, partners leaving do not ruin the game for the entire team. If you miss the days when defence wasn't about buying rines, upgrading, and sitting back(possibly snaring once every 5 minutes) then this map is for you.
If you do enjoy the map, my bnet id is iDollarBill@USEast, I stay in channel CnM.
TeaM StackD SSCT DefencE
Features: V1.0: [*]8-Players [*]Unique and exciting unit choices. [*]Complete hero system. [*]Stackable Zerg in-game. [*]Fun, yet challenging game play. [*]Unbreakable Anti-Wall
Very fun map imho, but don't take my word for it. Changes will be logged here to know if you really need to update.
Map took a very long time to make, many tedious triggers were needed to ensure hypers could keep cash counting nicely. Unique hero system, all units have at least 2 heroes to them, sometimes more. The game also features a unbreakable anti-wall, making it possible to splash without ruining defence. Game can be played fully functional without a partner, partners leaving do not ruin the game for the entire team. If you miss the days when defence wasn't about buying rines, upgrading, and sitting back(possibly snaring once every 5 minutes) then this map is for you.
If you do enjoy the map, my bnet id is iDollarBill@USEast, I stay in channel CnM.