Staredit Network > Forums > Clan Oo > Topic: Oo in SC2?
Oo in SC2?
Jul 21 2010, 3:25 am
By: DevliN  

Oct 3 2010, 3:55 pm Twitch Post #21



I should be back in two weeks.



None.

Apr 2 2011, 11:38 pm RexyRex Post #22



Short answer: yes



None.

Apr 6 2011, 2:29 am Snipe Post #23



???



None.

Apr 10 2011, 3:02 pm HavoK Post #24



Sup bitches! I AM BAAAAAAACK!!!!

Having lots of trouble with the new map editor... Hopefully I can find some one to gimme a quick tutorial or something...
We getting another TeamSpeak Server up at all? Or Vent? Hell I'd use skype if we have too!



None.

Apr 10 2011, 5:46 pm Dem0n Post #25

ᕕ( ᐛ )ᕗ

there a bunch of tutorials on sen on how to create your own units and other stuff. imo, it's retardedly confusing though.




Apr 10 2011, 5:47 pm DevliN Post #26

OVERWATCH STATUS GO

Check out SEN's wiki for help: http://www.galaxywiki.net/index.php?title=GalaxyWiki

There's also a starter guide on there.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

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[11:56 pm]
Ultraviolet -- I believe if you're playing a version of SCBW that is compatible with Battle.net, it will apply to you either way, but I'm not certain of that.
[11:05 pm]
ProtoTank -- unless it doesn't matter
[11:05 pm]
ProtoTank -- I actually don't have SCR installed
[10:52 pm]
Ultraviolet -- Sure thing. Another tidbit, if you're interested in using EUD Editor 2, you need to download a copy of SCBW version 1.16.1 and link EUD Editor 2 up to the StarDat.mpq BrooDat.mpq and patch_rt.mpq from that copy since Blizzard recently decided to get rid of those mpqs from the current version of SC:R
[10:04 pm]
ProtoTank -- I'm sure that's old news, but thanks for sharing
[05:53 pm]
Ultraviolet -- It's definitely not quite as expansive in possibility as modding, but it kind of feels like a hybrid of modding and mapping while retaining the ability to play on Battle.net.
[05:52 pm]
Ultraviolet -- EUD Editor 2 is what I like to use
[05:51 pm]
Ultraviolet -- A while back Blizzard made an EUD emulator that allows many EUD actions to be used as well as conditions while avoiding the inherent risks of allowing users to modify memory
[05:24 pm]
ProtoTank -- I didn't think you could have EUD actions, I thought only EUD conditions were enabled
[03:23 pm]
Dem0n -- ya EUDs
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