Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: SC RTS map with heroes (kinda like wc3)
SC RTS map with heroes (kinda like wc3)
Jul 12 2010, 2:57 am
By: Dungeon-Master  

Jul 12 2010, 2:57 am Dungeon-Master Post #1



Like some crazy-ass, no-lifer map making dude said (no offence :P) :
Quote from name:Tuxedo-Templar
To even be seriously attempting to use Starcraft to make anything falls into the "because I fucking feel like it" category, for the most part. By rights I should be using a more modern game engine to mod with. Or coding this stuff into their own games instead.
This is the reason why i didn't made that D&D map YET, but I still want to make a map right now,
Quote from name:Tuxedo-Templar
"because I fucking feel like it"

So the idea is basically to make a melee map with heroes, just like war-craft 3. I am bad at melee map making and I wanted to rip off one of blizzard's map, so I came here to ask you all, what map would be nice for this kind of thing? (Preferably a map with at least 4 players that is smaller than 256*256, because I need to make it bigger to have some kind of area to trigger the heroes' abilities)



None.

Jul 20 2010, 12:49 am Tempz Post #2



why don't you ask someone to make a map



None.

Jul 20 2010, 5:00 am Vrael Post #3



More importantly, what are you going to do about the map boundaries? If you cut a normal blizz map that is say, 128x128 and your map is 196x196, then there are big chunks of the map that the players shouldnt be able to fly into.



None.

Jul 20 2010, 12:14 pm Tempz Post #4



Hyper Triggers and mass order stop blocks :O?

But Vreal is right you should be able to trigger your hero's abilities without an outside area



None.

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[2022-6-29. : 8:18 am]
GGmano -- I would have released my New map yesterday if scmdraft didnt fail on saving the merged file
[2022-6-29. : 8:17 am]
GGmano -- Not cool when I made such Nice system and I could make it even better if more trigger allowed
[2022-6-29. : 8:16 am]
GGmano -- Damn now I have reduce trigger amount impossible to save fil
[2022-6-27. : 11:03 pm]
jjf28 -- GGmano
GGmano shouted: its not possible to move around a p12 owned preplaced a
when I tried - ya not possible
[2022-6-27. : 11:02 pm]
Zoan -- idk, maybe if you change a setting with euds you can do it. Something like the Unit List and Palletes thing or whatever it's called
[2022-6-27. : 9:42 pm]
GGmano -- i thought that would be easy but dont work on my test
[2022-6-27. : 9:42 pm]
GGmano -- its not possible to move around a preplaced p12 owned dark swarm?
[2022-6-27. : 9:41 pm]
GGmano -- dark swarm
[2022-6-27. : 9:41 pm]
GGmano -- its not possible to move around a p12 owned preplaced a
[2022-6-27. : 1:08 pm]
jjf28 -- having played the architect just fine - no not necessarily
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