Staredit Network > Forums > General StarCraft > Topic: StarCraft Alpha-Beta
StarCraft Alpha-Beta
Jul 7 2010, 12:24 pm
By: StarBlue  

Jul 7 2010, 12:24 pm StarBlue Post #1



I was just wondering, what were the early stages of StarCraft like during it's Alpha and Beta stages? How many of you have actually played one of them? and, if it's not illegal (which I am hoping) is there a possibility that I would be able to get a client for one of them (or the alternative, a MOD)?



None.

Jul 7 2010, 12:27 pm Devourer Post #2

Hello

had there even been a beta for sc1?



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Jul 7 2010, 12:35 pm poison_us Post #3

Back* from the grave

Zerg looked like this.


I'm waiting for a LoL game to start, so I'll search a little harder than googling "starcraft 1 beta" in about 45 minutes.





Jul 7 2010, 12:38 pm StarBlue Post #4



Well, now we know that overlords used to have an attack... intriguing...



None.

Jul 7 2010, 1:37 pm poison_us Post #5

Back* from the grave

Woops, the pic above, according to wikipedia, is an early Alpha screenie. Mah bad.

More Alpha stuff


As for the Beta stuffs, found a page devoted to such: http://starcraft.incgamers.com/gallery/showgallery.php?cat=534


Honestly, google could've easily solved this for you.




Jul 7 2010, 2:07 pm StarBlue Post #6



wow, starcraft beta had better sprites. I mean, the acout when it turns actually tilts (unlike today's starcraft) and the zerg buildings are WAY cooler... I wish they had kept more of it :(



None.

Jul 7 2010, 2:21 pm NudeRaider Post #7

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

I'm glad they added transparency. This pixelated pseudo-transparency looked ugly. It was a real novelty back then so I really loved it (and still do) and is even more impressive considering StarCraft is only 256 colors.




Jul 7 2010, 4:45 pm rockz Post #8

ᴄʜᴇᴇsᴇ ɪᴛ!

The old terran advisor is still in the data. He's the guy with no animated portrait and a green eye. I think he was a vulture in the old versions of SC before brood war.

I really should test and see if I can get him to work again, because I KNOW I saw him...



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jul 7 2010, 6:31 pm LoTu)S Post #9



I'll just leave this link rite here.....

http://sclegacy.com/editorials/34-general/270-starcraft-evolution



None.

Jul 7 2010, 9:37 pm Sand Wraith Post #10

she/her

Quote from LoTu)S

I honestly wonder how any StarCraft player could make it this long (2010) without seeing the linked webpage.

I saw that when I was around 10. Or something. Really young, anywho, and many more years ago.




Jul 7 2010, 9:49 pm poison_us Post #11

Back* from the grave

WHOA wtf is this?


It's from BW Beta. Someone please tell me those tiles under the bridge are gone, because I don't remember seeing them ever.





Jul 7 2010, 10:09 pm LoTu)S Post #12



lol, of course its gone. Also



Doodads were able to be burned :D



None.

Jul 7 2010, 11:18 pm payne Post #13

:payne:


Because we were so late with our extended terraining. ;o



None.

Jul 8 2010, 4:18 am StarBlue Post #14



Now, what about an alpha/beta client? I would really like to feel what it was like, is it possible to get one? If not, what about a MOD of it?
P.S.: I also like how the ships would actually LAND before picking up or dropping off (a) unit(s)



None.

Jul 9 2010, 5:04 pm poison_us Post #15

Back* from the grave

There are mods, I know that much. Searching for a beta download.

For now, though, I found this, and it made me laugh.

And now I'm heading to 4chan's /r/. I hope you're happy.

EDIT: 2 hours, and 4chan does not produce. Anyone with a bitorrent client that's willing to search? That's my last hope.


Post has been edited 1 time(s), last time on Jul 9 2010, 7:02 pm by poison_us.




Jul 13 2010, 6:20 pm O)FaRTy1billion[MM] Post #16

👻 👾 👽 💪

I dug through the tileset files and desert only has slightly different rock tiles... none of those. :(



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Jul 14 2010, 12:58 am DavidJCobb Post #17



Not even in the unusable, you-have-to-mod-the-game-to-actually-use-these tiles?



None.

Jul 15 2010, 6:20 am O)FaRTy1billion[MM] Post #18

👻 👾 👽 💪

Those were the ones I was talking about.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jul 16 2010, 4:46 pm Tempz Post #19




Behold the ultimate ruins to dirt blend :O



None.

Nov 3 2010, 9:57 pm O)FaRTy1billion[MM] Post #20

👻 👾 👽 💪

There is also a creep button!



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

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