One of us actually had to be hospitalized and did not have the time to do any work on the map itself, so we continued to work on the map, waiting for him.
Now it's been quite a while and we think Onekrana, our partner, may be dead (D:).
Anyways, I've searched for the Impossible maps this community had to offer, and there so few!
One made by me, one by franck, and two more. I contacted nomoreholywar, but he is way too inactive to work with us. The other Impossible maker is actually not fitting with the style of Impossible we are currently creating (as far as I know).
So now we're left with a map literally designed to be made by 3 different persons, but are missing 1.
We will be very selective in regards of the people wanting to get in: we are promising a high-quality map.
All of our levels are supposed to feature a good difficulty (hard enough to ensure players will have to brainstorm before acting), a unique style (it can be a scenario where the players choose their units from unit-packs, or from randomly generated units, or they just receive units the maker wants them to have) and a good environment (yes, we want every level to actually -look- good, so if you suck at terraining, you might not make it. BUT, if you are very confident that you are filling perfectly the 2 other features, we can probably try to pretty-up your levels a bit. Also, some levels have to be plain. For example, an other type of level are the very small levels, involving a lot of micro and brainstorm because a single millimetre too far can blow up your whole army; This is the kind of level that requires all the attention of the player, so we shouldn't place distractions such as waterfalls or other doodads).
To give you an idea, we already have 10 pages of discussions through Mapster's PMs to determine how our levels work, look, etc.
P.S. The name is subject to change!
Oh, and we already have 6 levels done. We planned to do something around 12, though we'll probably go past this number.
None.