Before starting the map (actually I've already started a little), I want to know how well in your opinion this will work?
Here is an outline:
Quote
- It's a 6 human players map with 2 computers.
- Each player is either a human or a vampire.
- One computer represents a hostile wildlife.
- The other computer represents lights, the powerups spread over the map.
- Each player is either a human or a vampire.
- The size of the arena is approximately 64x64.
- It's a manual lock game (players are allied to everyone).
- There is a day and a night. The day lasts twice longer than the night with twenty-four hours equal to ~12 game minutes.
- At day all players have shared vision with the computer owning lights. At night vision with lights is off.
- Players can take lights in the middle and place them over the arena.
- Only a limited number of lights (~4) fits backpack at once.
- Rats (broodling) and wolfs (fast zergling) spawn at night. At day all wolfs become neutral and burrow.
- Two vampires are randomly selected at start.
- Vampires don't know each other.
- Vampires may switch between the human and the vampire forms.
- Human form is a marine, vampire form is an infested kerrigan.
- Marine and infested kerrigan are almost equally strong as units.
- Human form is a marine, vampire form is an infested kerrigan.
- Marines don't have stim packs, but do have range.
- Wildlife computer don't attack vampires in the vampire form.
- Infested kerrigan has the following spells:
- Cloak for 5 energy
- Enshare for 30 energy.
- Psionic storm (may or may not be available) for 90 energy and damage about 1/3 of the marine's HP.
- Cloak for 5 energy
- At day infested kerrigan's energy is restricted to 0.
- When night begins infested kerrigan restores full energy.
- In the middle of the map there is a small blessed area (like a pylon aura in size) where infested kerrigan looses all her energy and slows down at any time of day.
- For humans there is a sleep meter, for vampires there is a blood meter. The blood meter is at least twice as big as the sleep meter.
- Sleep is a state when a player doesn't have vision of anything on the map and can't control his unit.
- Human players can sleep to restore their sleep meter. Player can't sleep when his sleep meter is too high (approximately >2/3).
- Human player automatically falls asleep when his sleep meter falls zero.
- Player can't wake up by his will. The other player may awaken him.
- Time to restore full sleep meter is approximately 5 game minutes.
- Wildlife computer doesn't attack sleeping players.
- Players can't fall asleep in the vicinity of the middle (this area is 3-4 times larger then the blessed area).
- If the sleep meter goes zero in the middle of the area where the player can't fall asleep his HP is set to 1%.
- Vampires never fall asleep (though they can imitate).
- When vampires blood meter goes zero they:
- Can't morph into the human form.
- Infested kerrigan's energy is restricted to 0.
- Can't morph into the human form.
- Vampires can drink blood of sleeping players to restore their blood meter. Technically, when a vampire approaches a sleeping player in his vampire form, an unborrowable zergling spawns nearby. Vampire consumes the zergling to commit the act. This repeats several (~5) times.
- When drinking blood, after several (~5) zerglings spawned there is no more until the victim falls asleep the next time.
- When vampire drinks blood (consumes zergling) infested kerrigan looses all her energy. She restores full energy after a delay. During the delay vampire can't morph into human form or attack anything.
- Player can't wake up while vampire drinks his blood.
- After a vampire drank blood of a player once, he is notified each time that player sleeps and awakens.
- After a vampire drank blood of a player twice or more, he gains vision of that player's unit during the sleep.
- Game finishes when there are no vampires or humans left.
Comments please!

Post has been edited 6 time(s), last time on Jul 3 2010, 5:43 pm by Wormer.
Some.