Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Mafia: Vampires
Mafia: Vampires
Jul 3 2010, 5:11 pm
By: Wormer  

Jul 3 2010, 5:11 pm Wormer Post #1



I got an idea on a mafia/the thing kind of map.
Before starting the map (actually I've already started a little), I want to know how well in your opinion this will work?

Here is an outline:
Quote
  1. It's a 6 human players map with 2 computers.
    1. Each player is either a human or a vampire.
    2. One computer represents a hostile wildlife.
    3. The other computer represents lights, the powerups spread over the map.
  2. The size of the arena is approximately 64x64.
  3. It's a manual lock game (players are allied to everyone).
  4. There is a day and a night. The day lasts twice longer than the night with twenty-four hours equal to ~12 game minutes.
  5. At day all players have shared vision with the computer owning lights. At night vision with lights is off.
  6. Players can take lights in the middle and place them over the arena.
  7. Only a limited number of lights (~4) fits backpack at once.
  8. Rats (broodling) and wolfs (fast zergling) spawn at night. At day all wolfs become neutral and burrow.
  9. Two vampires are randomly selected at start.
  10. Vampires don't know each other.
  11. Vampires may switch between the human and the vampire forms.
    1. Human form is a marine, vampire form is an infested kerrigan.
    2. Marine and infested kerrigan are almost equally strong as units.
  12. Marines don't have stim packs, but do have range.
  13. Wildlife computer don't attack vampires in the vampire form.
  14. Infested kerrigan has the following spells:
    1. Cloak for 5 energy
    2. Enshare for 30 energy.
    3. Psionic storm (may or may not be available) for 90 energy and damage about 1/3 of the marine's HP.
  15. At day infested kerrigan's energy is restricted to 0.
  16. When night begins infested kerrigan restores full energy.
  17. In the middle of the map there is a small blessed area (like a pylon aura in size) where infested kerrigan looses all her energy and slows down at any time of day.
  18. For humans there is a sleep meter, for vampires there is a blood meter. The blood meter is at least twice as big as the sleep meter.
  19. Sleep is a state when a player doesn't have vision of anything on the map and can't control his unit.
  20. Human players can sleep to restore their sleep meter. Player can't sleep when his sleep meter is too high (approximately >2/3).
  21. Human player automatically falls asleep when his sleep meter falls zero.
  22. Player can't wake up by his will. The other player may awaken him.
  23. Time to restore full sleep meter is approximately 5 game minutes.
  24. Wildlife computer doesn't attack sleeping players.
  25. Players can't fall asleep in the vicinity of the middle (this area is 3-4 times larger then the blessed area).
  26. If the sleep meter goes zero in the middle of the area where the player can't fall asleep his HP is set to 1%.
  27. Vampires never fall asleep (though they can imitate).
  28. When vampires blood meter goes zero they:
    1. Can't morph into the human form.
    2. Infested kerrigan's energy is restricted to 0.
  29. Vampires can drink blood of sleeping players to restore their blood meter. Technically, when a vampire approaches a sleeping player in his vampire form, an unborrowable zergling spawns nearby. Vampire consumes the zergling to commit the act. This repeats several (~5) times.
  30. When drinking blood, after several (~5) zerglings spawned there is no more until the victim falls asleep the next time.
  31. When vampire drinks blood (consumes zergling) infested kerrigan looses all her energy. She restores full energy after a delay. During the delay vampire can't morph into human form or attack anything.
  32. Player can't wake up while vampire drinks his blood.
  33. After a vampire drank blood of a player once, he is notified each time that player sleeps and awakens.
  34. After a vampire drank blood of a player twice or more, he gains vision of that player's unit during the sleep.
  35. Game finishes when there are no vampires or humans left.

Comments please! :}

Post has been edited 6 time(s), last time on Jul 3 2010, 5:43 pm by Wormer.



Some.

Jul 3 2010, 7:52 pm Azrael Post #2



Sounds cool, though you'd need some kind of anti-maphack.

Why doesn't the wildlife computer attack sleeping players?

Post has been edited 2 time(s), last time on Oct 12 2010, 12:04 pm by DevliN. Reason: Mineral abuse.




Jul 3 2010, 9:28 pm The Starport Post #3



Humans don't change into vampires when their blood is taken? They also don't suffer side effects from blood loss?



None.

Jul 3 2010, 10:08 pm Wormer Post #4



Quote from name:Azrael.Wrath
Sounds cool, though you'd need some kind of anti-maphack.
I'm not sure up to date anti-maphack exists. Up to my rather limited knowledge it doesn't. If it does and one wishes to share I'd appreciate.

Quote from name:Azrael.Wrath
Why doesn't the wildlife computer attack sleeping players?
It would be then hard to sleep alone. I don't want to eliminate "hide somewhere and sleep alone" possible game strategy.

I could add areas with computer defenses against wild creatures, but even then the search range for vampires (number of places where a player may rest alone) narrows significantly.

Quote from name:Tuxedo-Templar
Humans don't change into vampires when their blood is taken?

Weeeeell, :rolleyes:
I had an idea of making a human player a vampire if he dies (or dies at night) after his blood was taken (or taken several times).
But IMO, what will happen if humans start to transform into vampires:
1. It will be too easy for vampires (6 players game after all).
2. Won't be enough blood for everyone.
3. People not always get such role transformations. Their original goal was to kill the vampires, they become a vampire, but they still are willing to hunting down the vampires as their initial offenders.

I probably could have solved this problem with rounds to some extent, giving points for winners. However I believe the game isn't that fast to make several rounds. Also I'm trying ( hard ;-) ) to keep it simple.
Quote from name:Tuxedo-Templar
They also don't suffer side effects from blood loss?
I've not decided if it's a good or bad idea to notify players that someone drank their blood. I may add side effects for coolness, but IMO from gameplay point of view this is not necessary. The whole gameplay is just built against players needs: the need in sleep and the need in blood. I can't clearly see how side effects may affect gameplay to the better.

I personally see the main problem with this whole thing in the question: "Why vampires will want to drink blood from players but don't kill them immediately?" Was trying to tweak rules here and there to make it meaningful for vampires to leave players alive, not sure if I've obtained a satisfiable solution though.

Post has been edited 6 time(s), last time on Jul 3 2010, 10:18 pm by Wormer.



Some.

Jul 4 2010, 12:51 am The Starport Post #5



Ah, that makes it a bit more clear to me now.

I think the main reason you could give a vampire to want to drink blood as opposed to outright kill is that doing so gives them some sort of definite strength. - Duh. (I meant as opposed to just keeping them alive or whatnot)

What are you going to do about players grouping together to be safe, though?

Post has been edited 1 time(s), last time on Jul 4 2010, 1:33 am by Tuxedo-Templar.



None.

Jul 4 2010, 1:30 am Azrael Post #6



Quote from Wormer
It would be then hard to sleep alone. I don't want to eliminate "hide somewhere and sleep alone" possible game strategy.
There is that much wildlife? Does this take place in the forest? :o

I mentioned the anti-hack since this will be easily exploited otherwise. Even if it's not 100% reliable, or only works on Oblivion, it'd be better than nothing.

Post has been edited 2 time(s), last time on Oct 12 2010, 12:04 pm by DevliN. Reason: Mineral abuse.




Jul 4 2010, 7:25 am Wormer Post #7



Quote
"Why vampires will want to drink blood from players but don't kill them immediately?"
Yeah, at the moment my answer to the question is: 1) vampires are not able to kill all players within their initial blood capacity, and 2) after vampires drank blood they are physically not able to attack for some time.

Quote from name:Tuxedo-Templar
What are you going to do about players grouping together to be safe, though?
Ok, I made blood meter bigger than the sleep meter, which if all players will wait altogether makes sure all humans fall asleep before vampires are done. If players will try to apply more complex sleep strategies GL with that, because it's probably not that easy to do in a real game.

Quote from name:Azrael.Wrath
Quote from Wormer
It would be then hard to sleep alone. I don't want to eliminate "hide somewhere and sleep alone" possible game strategy.
There is that much wildlife? Does this take place in the forest? :O
I don't really care about where it is taking place ATM, instead I am more focused on the gameplay. From gameplay point of view I want to always keep players on the guard, diluting the "intellectual" part with constant "action".

Also, I might add an ability for vampires to "summon" additional creatures for computers (in addition to natural spawn) to occupy their free time with a meaningful job (while humans meaningful job is to set up lights).

After all, there should be a tactical competition between vampires and humans. At the moment this is being expressed in setting up lights. However I am not sure if to make lights destroyable. Got any ideas on this?

Post has been edited 1 time(s), last time on Jul 4 2010, 7:46 am by Wormer.



Some.

Jul 8 2010, 3:47 pm Wormer Post #8



Alright, ideas are ideas. I'm not making the map yet.

Comments, however are always appreciated. :flowers:



Some.

Jul 9 2010, 6:29 am EzTerix Post #9



Will Edward Cullen be a character? <3 :blush:



None.

Jul 9 2010, 4:26 pm Wormer Post #10



It's actually more inspired by Bram Stoker's Dracula.

Characters would be:
Quote
John Harker :cool:
Mina Murray :flowers:
Lucy Westenra :wub:
John Seward :sneaky:
Quincey Morris :mudkip:
Arthur Holmwood :sly:
Renfield :lookaround:
Professor Van Helsing :prof:
and of course
Evil Nosferatu :cecil: bleheheehhe!!!! :fear:




Some.

Jul 9 2010, 5:08 pm Azrael Post #11



Quote from Wormer
Mina Murray
The entire time she was involved with the happenings of Dracula, her last name was Harker :wtfage: Why would you use her maiden name?

Post has been edited 2 time(s), last time on Oct 12 2010, 12:03 pm by DevliN. Reason: Mineral abuse.




Jul 10 2010, 11:26 am StarBlue Post #12



here is an idea, you should make the "vampire" form be a rescuable team, that way the charactor has color, but can't be identified as a vampire. That way you need more skill to figure out who has been gone for what time, and not know instantly just by seeing the vampire, I would find that much more fun :)
EDIT:
The reaons I don't just say make them all the same color, is because of what I said above. You want to be able to spot whatever player is gone for what period of time and such.
EDIT 2:
Another Idea is to gove everyone player the same color, but different charactors. That way what I said above is still applied, and you don't have to take away a human player to do so. Just find a way to balance out the different characters.



None.

Jul 11 2010, 5:01 am Wormer Post #13



Quote from name:Azrael.Wrath
Quote from Wormer
Mina Murray
The entire time she was involved with the happenings of Dracula, her last name was Harker :wtfage: Why would you use her maiden name?
I may use that as well. Actually, the problem with this I need different units for characters which are hard to balance. Hereby I rather decided to have a simple variant with all humans marines. The marine fits best, it's attack range and sight are perfect for his role.

StarBlue,
the whole idea behind the vampire form is that a man supposed to be almost always cloaked when using it. His color hence can't be that easily determined. When the identity of a vampire is revealed the game supposed to be almost over. The idea was to make the vampire form weak at day and strong at night. The vampire technically can morph into his vampire form at day, but he usually won't do that (because of 11b and 15) unless he is forced to do so when blood is over.



Some.

Jul 11 2010, 8:18 am The Starport Post #14



What makes sleeping strategies for a group not viable in the game, though? In The Thing I always group on the high ground with as many players as possible, and the game is practically over at that point. Enough players in the same place can make those asleep safe while at least enough other players to ward off vampires (even within their own group) are statistically going to be awake.

One way you could counter that is to find a way to require players to separate for some reason or another. Like, in your map, you could have some kind of unholy vampire nests (random idea :hurr: ) that slowly contaminate wildlife. Vampire players can build up and command these beasts eventually to overtake even the most tightly fortified area. Players will have to spread out to find these nests before the start contaminating too much wildlife.



None.

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