Hisoutensoku differs from the other games in the Touhou Project series in that instead of being a Shoot-em-up, it is a fighting game with a heavy slant toward projectiles. It features a variety of 20 different Touhou Project characters. It also features a weather system that can affect the tides of battle, a 20 card deck system, and flight, which is vital to approaching enemies and dodging enemy attacks.
There are three basic attack buttons which when combined with a sequence of direction keys (like in most fighting games) will trigger different kinds of attacks of magic or physical nature. magic attacks are powerful, but limited by "spirit orbs" which are recovered over a period of time of not using "spirit" attacks. Most, if not all spirit attacks can be dodged by using moves that "graze", such as dashing at any direction or flying. Blocking spirit attacks damages your own spirit orbs, limiting your own spirit abilities and sometimes even breaking your guard.
Physical attacks tend to be faster, but you need to be up close. Some characters are however very dependent on physical abilities, and can be a real threat even to those based on spirit attacks. The characters tend to rely on different types of gameplay, ranging from characters that blast foes with powerful magic, to fast moving and physically powerful characters, even to characters that just mindfuck you with abilities that disable your own powers or simply make playing confusing
As you damage your opponent, you may "draw" up to 5 cards from a pre-selected 20-card deck you may customize anytime by accessing the game's menu when not playing. Drawing cards is pretty much like filling a "special" bar in other fighting games. When you fill the slot for a card, the card is now available for use. Using a card puts its effect in play and consumes it, with no way of getting it back. There are 3 types of spell cards:
Skill Cards, which power up your current spirit abilities or change them into an alternate version.
Spell Cards, which unleash powerful attacks or supportive abilities. These cards usually consume cards other than themselves. In this sense, the most powerful Spell Cards consume up to 5 cards.
System Cards, which power up passive abilities such as offense, defense, speed, or have various effects such as changing the current weather, send your opponent flying to the other side of the screen, cut through "delay" animations, etc.
The spell card system makes the game VERY customizable, as you may play many different versions of the same character, specially thanks to Skill Cards.
Getting familiar to the game does not take very long, and it can be a fun experience to experimentation with combos of physical/spirit/spell attacks can be really fun and competitive, just like any fighting game.
Like most fighting games, it features multiplayer options,and Netplay for this game is built in, so you can play with other people you know.. That is the whole point of the thread, to get people into this game and have some fun smashing keys to fight each other online.
The game itself is an expansion to a previous fighting game known as Scarlet Weather Rhapsody. You need to have both games in order to play the game properly. All you need to do to play properly is open "configex123.ini" in your Hisoutensoku folder, and direct the following line to your SWR folder:
"[th105path]
path=x:\path\to\SWR\folder"
Once you get the game, you need to install the 1.10 patch [download] and the translation patch [download]. You may also download the character and spell cards unlock since they actually take pretty long to unlock and, honestly, the point of this game is netplay, not single player mode. Here is the link for said unlock [download]
If you need ANY kind of help, ranging from where to obtain this game to how to set it up, you may PM me and I will most gladly assist you.
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