Week #4 SEN Mapping Contest., Theme - Single Player.
Post #41 chia-tyrant Jul 9 2010, 7:54 pm
Post #43
Leeroy_Jenkins
Jul 9 2010, 9:35 pm
Post #44 chia-tyrant Jul 10 2010, 12:00 am
Post #45
Azrael
Jul 10 2010, 12:51 pm
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Thanks for finishing!
Yeah, I also realized after the deadline that I should have had the recall timer reset every 10th move. There were a couple times where I got to a 10th move and had to wait for a few seconds to see what the new tiles were. I think an ideal way to do it would be to only have the recall effect on every 10th move (to make it clear that it changed) and use color-changing or beacons to indicate what the tiles are until the next 10th move. With this system the leaderboard delay wouldn't have really mattered either, so it'd also be more functional.I like your other suggestions, little things can make a big difference ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Post #46 Gidoza Jul 10 2010, 11:31 pm
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I just got back from a trip, so I sort of couldn't participate in the contest. =P Nevertheless, I'll try out Azrael's map, I'm getting the feeling it's interesting.
EDIT: Ok, perhaps I'm miserably stupid today, but I clicked around, read the instructions, and I can't figure out how to do anything at all. How do you play? This post was edited 2 times, last edit by Gidoza: Jul 10 2010, 11:39 pm. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #48 chia-tyrant Jul 10 2010, 11:42 pm
Post #59
OlimarandLouie
Jul 16 2010, 8:33 pm
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Yeah, I also realized after the deadline that I should have had the recall timer reset every 10th move. There were a couple times where I got to a 10th move and had to wait for a few seconds to see what the new tiles were. I think an ideal way to do it would be to only have the recall effect on every 10th move (to make it clear that it changed) and use color-changing or beacons to indicate what the tiles are until the next 10th move. With this system the leaderboard delay wouldn't have really mattered either, so it'd also be more functional.

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