Staredit Network > Forums > SC1 Contests > Topic: Week #4 SEN Mapping Contest.
Week #4 SEN Mapping Contest.
Jul 1 2010, 5:30 am
By: ETEFT(U)
Pages: 1 2 3 >
 

Jul 1 2010, 5:30 am ETEFT(U) Post #1




http://i48.tinypic.com/vg78gp.png[/img" style="max-width:500px; max-height:500px;" onclick="javascript:show_image(120548962)" id="image_clickable_120548962" class="image_clickable">

SEN Week-Long Mapping Contest #4





We introduce to you the fourth installment of SEN's week-long mapping contests! The theme all submitted maps must adhere to is Single Player. The key here is to be creative. There are tons of map styles that can fit into single player, but don't think we're being easy on you. Try to be creative with this. What kind of map styles have we not experienced before, or have not experienced enough? All submissions are due before July 7th, 2010, 11:59:59 EST. There will be mineral rewards for first, second, and third place. These rewards are 40, 20, and 10, respectively. It is expected of everyone submitting a map to have read the rules and fully understand and adhere to the theme. There will be no leniency when judging maps when it comes to broken rules.


OVERALL SCOREBOARD*
The overall leader in points is Azrael.Wrath.
1/0/0 Ave: 31.2/40 SM: 1 TP: 5
2. qPirateKing
1/0/0 Ave: 29.5/40 SM: 1 TP: 5
3. Gidoza
0/1/0 Ave: 30.7/40 SM: 1 TP: 3
4. chia_tyrant
0/1/0 Ave: 27.5/40 SM: 1 TP: 3
5. Mp)SkLoped
0/0/1 Ave: 24.5/40 SM: 1 TP: 1
6. Ultraviolet
0/0/1 Ave: 23.2/40 SM: 1 TP: 1
7. Leeroy_Jenkins
0/0/0 Ave: 19/40 SM: 1 TP: 0
8. Foxwolf1
0/0/0 Ave: 14.5/40 SM: 1 TP: 0
* The scores do not yet reflect the scores of Week #2's mapping contest, and will change once that information is available.
Ranking Key



Rules

Judging Criteria





Once again, congratulations to the winner of last week's contest, Tower Escape by Azrael.Wrath!
Previous Contest Submissions


Good luck, have fun, and start mapping! Remember to at least get something in, because as we saw from last week's contest, even last place had a mineral reward! Also, if anyone wishes to donate something to the contest as a giveaway prize, it would be greatly appreciated! Please contact one of the judges via PM to set up the donation.

Post has been edited 20 time(s), last time on Jul 2 2010, 1:02 am by B-ETEFT.



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Jul 1 2010, 12:47 pm Kimaru2 Post #2



Damn, only 6 days to do it!



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Jul 1 2010, 1:54 pm Azrael Post #3



How will you host Single Player maps during map night? Should there be open slots for letting people download?

Btw, what happened to the formatting O_O It's difficult to read some of it, especially the criteria and rankings.




Jul 1 2010, 2:38 pm ETEFT(U) Post #4



Quote from name:Azrael.Wrath
How will you host Single Player maps during map night? Should there be open slots for letting people download?

Btw, what happened to the formatting O_O It's difficult to read some of it, especially the criteria and rankings.
Yes the only way would be if the map had viewers/dl spots. As far as the formatting I am not to sure, I am a newb, lol.



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Jul 1 2010, 3:20 pm Demented Shaman Post #5







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Jul 1 2010, 5:59 pm ETEFT(U) Post #6



That banner is pure hawtness. Hawt. xD



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Jul 1 2010, 6:06 pm UnholyUrine Post #7



Code for previous Mapping Contest Post


Next time.. tell us before posting <.< (unless u've told ppl on msn already, which i didn't go on D:)



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Jul 1 2010, 7:24 pm Chia-Tyrant Post #8



Quote from B-Eteft
Quote from Azrael.Wrath
How will you host Single Player maps during map night? Should there be open slots for letting people download?
Yes the only way would be if the map had viewers/dl spots.
Who said anything about playing on map night? Adding dl spots is redundant if you upload the map here.



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Jul 1 2010, 7:42 pm Azrael Post #9



Quote from Chia-Tyrant
Who said anything about playing on map night?
Quote from B-ETEFT
Note the due date is Thursday night. I will be hosting your submissions on Map Night the day after.





Jul 1 2010, 7:45 pm Chia-Tyrant Post #10



Eteft hadn't changed the display from week #3. He's in the process of changing it to hopefully make it look cleaner (and more appropriate to this week's theme). I highly doubt the maps will have anything to do with map night.



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Jul 1 2010, 8:30 pm poison_us Post #11

Back* from the grave

In.
Nevermind, didn't see "single player".


Post has been edited 1 time(s), last time on Jul 2 2010, 3:30 am by poison_us.




Jul 1 2010, 9:56 pm Swampfox Post #12



That font is killing my eyes dude. I recommend either switching it back to the default font, or switching to a different one.



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Jul 1 2010, 10:02 pm ETEFT(U) Post #13



Done.



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Jul 1 2010, 10:18 pm payne Post #14

:payne:

Use font "Comic Sans MS" :awesome:
Btw, try to find an error in your code, you are breaking the portal: http://www.staredit.net/?p=portal



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Jul 1 2010, 10:26 pm ETEFT(U) Post #15



Oh okay, I'll check it out. I'm nab at threads... :D



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Jul 2 2010, 12:48 am Leeroy_Jenkins Post #16



Post the new format I gave you!



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Jul 2 2010, 12:57 am CecilSunkure Post #17



Hey, good luck with the contest! I wish all the contestants the best of luck as well.



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Jul 2 2010, 1:00 am samsizzle Post #18



I'm in babe.



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Jul 2 2010, 1:03 am ETEFT(U) Post #19



New format is replaced with the old one. Enjoy!



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Jul 2 2010, 1:20 am Azrael Post #20



Very nice formatting ^^




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[10:53 pm]
Butch -- prob some weird character on a string somewhere or something dumb like that
[09:50 pm]
Ultraviolet -- It's weird indeed, not really sure what is so special about Spellsword that causes it to react differently on Remastered, usually EUDs are the cause of things like that
[05:35 pm]
Zoan -- I haven't played in like 2 years so maybe something changed I don't know about
[05:35 pm]
Zoan -- No-Name-Needed-II
No-Name-Needed-II shouted: Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
Any clue as to why a map which would previously work fine on past patches would now suddenly not work on the current remastered patch?
[05:34 pm]
Zoan -- I'll try Butch's suggestion of running in 32-bit, maybe that will fix it?
[05:34 pm]
Zoan -- Oh_Man
Oh_Man shouted: Did martiss' link not work?
It crashes as it does when you use EUD's incorrectly - like it closes starcraft and has the error window pop up with a ticket to send to Blizzard. I know it's not EUDs though since obviously spellsword doesn't use any, so IDK what it is.
[03:19 pm]
No-Name-Needed-II -- Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
[2022-5-23. : 12:21 am]
Oh_Man -- Wat precisely is wrong with spellsword now?
[2022-5-23. : 12:19 am]
Oh_Man -- Did martiss' link not work?
[2022-5-22. : 8:11 pm]
Zoan -- Also my KOTK maps all have the nooks and crannies issue when they didn't before; what changed?
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