Staredit Network > Forums > SC2 Custom Maps > Topic: GolemZ AdvanceD MacrO
GolemZ AdvanceD MacrO
Jun 12 2010, 5:47 pm
By: Ashamed  

Jun 12 2010, 5:47 pm Ashamed Post #1

Hear me Raor!!

When I played SC. I think Golems was the only MASS game I played. The reason I played it was because I like how you “kinda” had to be strategic to win and not just mass. strategic . So I took that concept and made it a lot better… I focused the map on Strategy instead of massing!
This being said ( HEROES are going to be a big part of the game ) I am going to have AURA heros ( For attack,speed,health,armor )
Heros that will tank units / immobilize units / cloak units ( I think I am going to make a cloak field spell that is not like the mother ship but you actually have to cast it on one specific unit ) I am going to try and make it so each hero is important in their own way.. So you will need a combo of them to actually win the game.

Map: Golems Advanced Macro.
Players: 6
Map Discription: You build an army of golems, You can spawn different types, and upgrade them.
Heros: Hero Golems are units that can take multiple units. The Heros spawn by minerals, the more you have the better combination you can use.
15 Mineral will = much weaker units, then 45-60 minerals. ( its going to work just like the civs did in the orignal, but with just clicking on the beacons and then hitting “shift” to execute your code.”
EXP: You have 45 Minerals ( So you have 3 clicks, = 3 civs ) You now go to the selection area hit beacon 1 twice, and 3 once. This will spawn a hero combo, Say if you do an invalid combo, all it does it say its not valid please try again.
You also have a depot that you are protecting, if this is destroyed then you lose.
The depot can get upgrades as well, health,damage, etc. ( I am going to try to incorporate a lot of things for your depot.
Depot: Attack Mode, Defense Mode
Attack Mode: Photon Cannon Attack, 5000 Health, No health Regen, ( very weak to damage, dies about 10x faster then in defense mode ) ( Alot more spells/upgrades to come )
Defense Mode: ( No attack ) A lot of armor, Health Regen ( Spells to come ) I actually think I balanced the depot very good, Its very helpful to keep it in attack mode, but I made it so if you are really being massed then its hard to stay in attack mode.
Macro: I am trying to make this map as user friendly as I can, I have added very simple mass control macro into the map.
Space = Select all non hero units.
H = Select All of your “hero” units.
1-6 = Mass rush normal units at the corresponding players. EXP: 1 = Player 1, 2 = Player 2, etc
W = Walk, This sets all of your normal units to attack to the center of your camera, no matter where they are. ( You can use your arrow keys to move ( With this you can actually control your hero with your mouse, and have his army in front of him using the keyboard. Very easy to macro manage heroes and units )
Arrow Keys = Walk as well but its just move / instead of attack.
the camera just like a normal game, but if you are holding W all of your units will walk with the camera ) ( They are set to attack as well, so when they see any enemies they will jump right on them )
Normal Units: Zergling > Marine, Marine > Zealot, > Zealot > Zergling
Zergling = Fast Golem. Max level 3
Marine = Rapid Golem. Max Level 3
Zealot = Blade Golem. Max level 3
Heros: Blade Golem 3, Fast Golem 3, Rapid Golem 3 , Gravity Golem.

I am going to have screenshots soon, but I am really waiting until I can actually test this map with someone and show nice screen shots of actual game play.
But I still will show you the map!! I just have to do them all separate because I do not see a SS folder for sc2 :( Unless someone knows how to do this?

* NOTE * I am looking for 2-3 testers… I would love it if some of my old friends could be it! So if you know me sign up!

* What I need * I want to make this as user friendly as I can, If you have any ideas to make the macro even easier please let me know!!


Hero Ideas, and spell ideas! ( You can suggest weaker heros, or really strong heros… They will be balanced by cost )






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