Staredit Network > Forums > Technology & Computers > Topic: Manual portforwarding.
Manual portforwarding.
Jun 9 2010, 8:39 pm
By: Marine  

Jun 9 2010, 8:39 pm Marine Post #1



I've never been able to host and I've never been able to fix it, but what I do know is that I have to allow port 6112-6119 TCP and UDP
out and in. Does anyone know how to manually do this without having to buy a $30 program online? I've check Tech Support but it's entirely offline now, and the people you need to call and/or email do nothing but give me a number for a support box on the forums. Even then, that does nothing for me.



None.

Jun 9 2010, 8:50 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

http://portforward.com/

Seriously, learn to google.




Jun 9 2010, 8:55 pm MasterJohnny Post #3



You would just go to your router page and place those ports to your ip
Most routers you do not really need to set up a static ip.
(For newer linksys routers you will need to set up a static ip or it will not work.)

For the portforward.com website the skip the advertisement button is on the top right.
(He probably google it and did not see the skip)



Philosophy deals with unanswered questions. Religion deals with unquestioned answers. I am a Mathematician

Jun 9 2010, 10:00 pm Marine Post #4



I tried that guide. Didn't fully understand it.. Also that program costs $30, which is what i was talking about.



None.

Jun 9 2010, 10:28 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Don't use the program then. You asked for manual anyway.
That site is the best site to tell you how to port forward. It has detailed step-by-step descriptions for pretty much any router. If you don't understand that one you won't understand any other.

What is it you don't understand? Try to follow the steps just as they tell you. Heck they even have screenshots.

Oh and btw. you only need ports 6112 TCP and UDP.
6113+ are not needed. That's for WC3.




Jun 9 2010, 11:43 pm BeeR_KeG Post #6



I too spent a great deal of time trying to forwards my ports without installing a program. Tell me what operating system you're running and what firewall you're using and I could tell you how to open your ports. I have good knowledge manually opening the Windows 7 ports using the Windows Firewall and it's pretty much the same as Windows Vista. On Windows XP is much easier, since on Windows 7 it's well hidden so that people don't screw around.



None.

Jun 9 2010, 11:46 pm Program Post #7



iirc, port forwarding has to do with your router and firewall, and nothing really to do with your OS.



None.

Jun 9 2010, 11:50 pm l)ark_ssj9kevin Post #8

Just here for the activity

He needs the OS for the firewall.

Try this program. I haven't tried it, but it is free:
http://www.pcwintech.com/simple-port-forwarding



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Jun 10 2010, 7:23 am NudeRaider Post #9

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Good point guys.
Marine do you need help opening ports of your software firewall or on your router?
In any case the site I linked to offers pretty good guides for software firewalls too.




Jun 10 2010, 7:50 pm ShadowFlare Post #10



I don't see any open source router/firewall systems in that list. :P Not that I really care, since I don't need instructions on how to forward ports. I suppose it would be useful for someone who has one but doesn't know how to forward ports on it, though.



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[02:00 pm]
NudeRaider -- You are undead, why wouldn't you and your creations (GPTP) exist as (in) graves? I don't get why this needs fixing.
[01:58 pm]
UndeadStar -- I don't know in how many people imagination me and/or my GPTP existed as graves, but this will finally be fixed now that I've made the online code available
[10:26 am]
NudeRaider -- I can't say but it sounds plausible. You'd still have the problem with the palette.
[10:25 am]
Oh_Man -- it's not like the pixels themselves are inherit to one tileset or another.
[10:24 am]
Oh_Man -- Couldn't you redefine all the tiles from the other tilesets to be read as part of just one tileset instead of multiple perhaps
[10:16 am]
NudeRaider -- *make new tiles
[10:15 am]
NudeRaider -- The map structure only ever recognizes one tileset at a time. So you'd have to define your own map format then make an .exe that can load such files. I don't think it's ever been done; it sounds like a lot of work. What's commonly done with modding is creating a new tileset. Then you decide which tiles go in there. You can also make new ones. You will probably also have to create a new palette as the different tilesets share only part of their colors. Finally entering speculation territory you could maybe use EUDs to dynamically change the graphics of certain tiles. Not sure if it's possible, but if it is, you better make a topic for it.
[04:11 am]
O)FaRTy1billion[MM] -- no, that's not a thing you can do without modding the game
[03:56 am]
youarenotworthy -- I forget, did starforge ever allow you to mix tilesets?
[03:44 am]
O)FaRTy1billion[MM] -- use scmd or NudeRaider
NudeRaider shouted: You are right, however, in that the Remastered *graphics* are just a skin are interchangeable, even midgame. Skinability being another new functionality. Anyways, for tools that rely on the original mpqs you will have to obtain a legacy version of sc.
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